11 November 2006, 03:26 AM
Has anyone had success at porting a depth map render FROM XSI to zbrush with out getting stepping etc. I've tried multiple formats, and bit ranges, and it always makes the alpha have stair stepping in zbrush. So it's not a bit range issue. I'm thinking this is more related to tonal mapping than anything else- so maybe using that ctrl.studios tonal map plug/node will help?
If anyone has any info I would really appreciate it as I don't want to try and do camera matching in zbrush!
Here is an example of how bad it can be even with a 16bit image. I've tried MANY different approaches, and found the issue is with XSI ranges...