LC #42 Pipers Alley

View Full Version : WIP : Female mage

11-28-2006, 07:36 PM
Body :
Quick overlay with clothing :
Hair WIP :

At this point I've hit a severe brick wall in that I can't figure out how to model hair. I've made a few attempts, but hair modeling seems, well, difficult. Is there any sort of tutorial for modeling of hair modeling with opacity maps, along with drawing those maps?

I'm thinking of drawing those opacity maps out with pencil, scanning, and brushing over it in a painting prog. (no Wacom availability ^_^)

11-28-2006, 10:18 PM
PLEASE im in the same boat with my model, i can't find any usefull tutorials

11-28-2006, 11:18 PM
I don't know what program you're using, but I think us blender folk prefer to use particles for hair.

Warlock 279
11-29-2006, 01:37 AM
Give this a site look. He's got some great tutorials on game related CG in general, and does have one about doing hair as well.

11-29-2006, 02:45 AM
I'm using Blender, but I'm trying to avoid "generation" techniques, and do it all polygonally ^_^

However, my problem isn't texturing or unwrapping (tho still, thank you for that tutorial, I've been looking for it forever), but the actual shaping/modeling. That's what's killing me, and I can't figure out any way to do it.

The closest thing to a modeling tutorial I've found was the Joan of Arc tutorial, but that technique looks very cheap nowadays (I'm only talking about the hair, everything else still looks fantastic to this day).

11-29-2006, 07:29 AM
I am very much a n00b, so I have no idea what you mean by "generationally" - but it does seem a bit more difficult to handle those particles (I had to use three emitters for the girl in my portfolio, even though I don't think I'm supposed to need more than one) than a bunch of polys.

I think the polygon thing is more used for games, I don't know if that'll help your search. And I think you'll need several layers of, er, hair-surfaces to make it look good.

11-29-2006, 12:57 PM
Give this a site look. He's got some great tutorials on game related CG in general, and does have one about doing hair as well.

lol @

12-14-2006, 02:43 AM

The hair texture is placeholder, and I still need to add opacity.

I might also re-model the bangs.

12-14-2006, 03:02 AM
3500 faces in minimal subD. Yeah, I know I'm pushing the limits of what can be considered a game model. (7000 triangles at that, maybe I should look for ways to cut that down.)

12-14-2006, 03:17 AM
Post a wireframe so we can see the flow and density. If you are worried about poly counts I would say not modeling the anatomy hidden under the clothes is the best idea to save some polys.

Also i would keep working on that hair. Hair is hard to do in 3d so it will take some time but when you have it right it will look amazing. Right now it still feels plastic to me.

12-14-2006, 03:19 AM
At what angle do you want the wires? Also, I can post 3DS/OBJ files if need be. (this is a portfolio piece I'm workin' on)

12-14-2006, 07:45 AM
I like the first face-shot! She is soooo cute ;)

02-20-2007, 06:34 PM
Working on a new outfit idea :

For anyone who might know, tho I might need to ask outside from game for this one; what's a good way to model seams in the jean shorts? I know bump maps are my friends for the threading, but the seams themselves probably won't work well close-up with that method.

02-21-2007, 11:22 PM
I might need to move this topic out of game and into (the much higher level, and as such much scarier) general 3D, because this probably isn't gonna be an in-game-capable model.

However, I've since made her a desert eagle gun :

Hopefully this'll turn out well

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