View Full Version : Rendering of anamorphic, fish eye images in Maya

11 November 2006, 02:08 PM
Greetings to all

I would like to know what strategies exist with Maya if I want to do the following: Render an image as if seen through a 180 degree fish-eye lens, or as reflected by a hemispherical mirror.

I imagine it implies programming a special renderer function where the rays are thrown radially from a half-sphere, but my inexperience in the domain restricts me from knowing further. I am a programmer with *very* little skill in modelling.

I imagine this would be done in MEL? Has it been done before? Is it, perchance, already implemented in MAya?



11 November 2006, 04:46 AM
there's a mental ray lens shader that does this. try this one:

that worked for me. there's another here:

you have to install the mental ray shader so make sure you check out the read me.

03 March 2007, 02:57 AM
Hey thanks a lot

I see you are in Montreal. Where do you work? What's your expertise?


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