I have a character with 4 different uv sets, one for arm, one for head etc. etc. and I'm having quite the problem trying to put it all together. Using normal shaders is no problem. But I want to use sss as well, so my question is how can I get 4 different textures to be placed on my character when msss_fast_skin is used as the material/shader.
I've been trying with layered texture/shader but no help. All I manage to do with those is to get the texture on one part.
Thanks in advance, and I hope you understood my question.