View Full Version : Texture - Sentinel RTS WIP

11 November 2006, 06:49 AM
This is the second unit I'm texturing for an upcoming RTS mod. He is one of the few melee units planned for the mod, and this isn't a normal sword. Its an energy sword powered by mana batteries that plug into the bottom of the handle (when powered up, a micro-scopic thin layer of anti-mana energy is placed across the blade, allowing it to easily cut through any being/material with a high concentration of mana). The first unit's ( WIP topic went really well, and I got some great suggestions so hopefully this one goes well too. :)

My friend Thumper modeled this for me, doing a great job of managing to turn my halfassed concepts ( into reality (I did the uvmapping). The concept is based on a mixture of spartan/roman/samurai designs, and the blade is inspired by Garrison's sword in the comic book "Battle Chasers".

I started work on the sword first and it took a great deal of effort to figure out how to do the metal detailing on the blade (at least 3-4 versions). In the end I'm quite happy with it and have started on the character texturing.

WIP 1 (
WIP 2 (
WIP 3 (

Right now I'm trying to figure out what to do with the helmet, since its far too simplistic atm. I might paint on some ornate detailing on the helm a bit, to liven it up (or put a rank insignia on it...hmmm, or both).

11 November 2006, 02:13 PM
The texture work becoming really nice. I suggest only a bit more work on a blade, firstly the metal doesn't look exacly like metal, too many lines looks more like cartoon, and next thing, make him more sharpen and a bit more jagged.
Cool work.

11 November 2006, 02:19 PM
I like the texture work so far, the model doesn't really shine yet in the screen you posted, but I'm sure the texture will take care of that.

11 November 2006, 06:42 AM
Any suggestions on making the blade more metalic looking? This is my first time texturing non-painted metal like that, and am at a bit of a loss at exactly how its best done. As for it being a bit cartoony, yea the exaggerated style is intentional...I'm aiming for a slightly anime-ish look on this project(plus it helps readability ingame).


It took some willpower, but instead of playing FFXII I put some more work in on this guy...and ended up doing some of my best work in ages. :) I do admit that I went a bit detail-crazy, since the bird detail on the helm won't be easily seen ingame.

Note: The straps are for the scabbard which will be across his back.

11 November 2006, 06:52 AM
I think the detailwork on his armor should be a different colour. Maybe silver or gold.

I get the feeling it's all going to get lost at an RTS scale and the model will also lack definition.

Sweet design and texture work so far, though.

11 November 2006, 07:21 AM
Yea, I have to go in and tweak values at parts so it'll be better defined at standard ingame zoom.

I've had some trouble with the face, the model was really simplistic there...too simplistic to do any sort of half-way decent face (which I had planned on). After an attempt to do another jin-roh esque glow-mask...I opted for something more FFXII inspired (which I feel works quite well).

12 December 2006, 04:12 AM
I havn't been updating this as much as I should, but the texture is pretty much done now.

Wip 7 (
Wip 8 (

I've worked on and off on this thing for two months now, for a total of somewhere around 25 hours. For an RTS unit, even one that has quite liberal zoom the detail is overkill. That doesn't relaly matter since the primary goal was to do this for practice, and as such I've learned a great deal.

Something to note, I'm not sure if ingame he'd use the scabbard or not...I'm not sure if it fits the nature of the unit for him to have it strapped to his back (nor do I think it looks all that great).

12 December 2006, 04:30 AM
Jesus, I missed some major progress on this.

Looking really great, man. The detail is killer :D Reminds me of Chronicles of Riddick kind of style.

I really like the scabbard (and the texture on it, too - probably my favourite part of the texture, actually) but it does sort of hide a lot of him from the real-size version you included. Maybe just angle it a bit more?

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