View Full Version : Eon (Trailer) Entry: Cofi Hudson

11 November 2006, 03:28 AM
Cofi Hudson is entered in the "Eon Challenge" update: View Challenge Page (

Latest Update: Finished Trailer: Completed Trailer (

11 November 2006, 03:45 AM (

First conceptual images of the characters in the trailer.

11 November 2006, 03:50 AM (

First conceptual images of the vehicles in the trailer.

11 November 2006, 04:46 AM
Hi, everyone!

Just to chime in some...

I'm a total newbie on these parts, so I'll try my best not to annoy anyone :)

I realize that I started this one at the very latest possible moment, but I hope I can catch up with all of ya.

I'm a student of the EVTEK Institute of Arts and Design in Finland, currently in my extended-period and hoping to graduate in spring 2007. This competition, I guess, is going to be the highlight of my studies and this I think is a very good opportunity to really try out your skills and see what you are made of... :D

A word of my ideas for the trailer...

First of all every respect to the author of the base-reference-material, Greg Bear, for allowing us this chance to use the seed of your intuition to try our creative minds on.
Sicne I'm a huge fan of all aspects concearning Sci-fi (...well, most of it anyway...) I try to keep the trailer's point of view within the boundaries of the original story, but I can't help useing some artistical approach over the material.
The story inspired me to look at the events from a slitely altered perspective... like the alternate timeline itself.
I realize again the timelimit on my hands so I try to maintain humble approach in all the scenes to enable the subtle changes in the storytelling as the trailer advances.

...hmmm... wonder if anyone got anything out of that... :shrug:

The storyboards are next in line so that may shead some more light onto my babbeling.

All in all - thank you Mr Bear, my fellow competitors - Inspiration and good luck, everyone!! :thumbsup:

FYI: incase anyone's wondering; I tag all of my work with the 'CO2 - Xpressions' label.
I found it to be very usefull and fast way to indetify finalized and completed images and animations.

11 November 2006, 03:54 PM
Welcome and good luck. We'll give you as much feedback and tips as we can. Nice spaceship design...

11 November 2006, 10:02 PM (

First look on the storyboard of the OTV flying out of the atmosphere.

11 November 2006, 10:09 PM (

First look on the storyboard of the OTV in space.

These storyboard fragments have also cut-out character-action-scenes in between.

11 November 2006, 10:17 PM
Thanx, Henrikl ( !

I'm always eager to hear about better or alternative approaches onto the way I work.
I don't wanna get stuck on any bad habbits which may blind me out of seeing the big picture :D

11 November 2006, 01:48 AM (

Block-modeling and layout of the Title Screen for the trailer.

Animation will flow trough the center of the logo and the 'shield' into the first scene.

11 November 2006, 10:32 AM (


I thought I should give some background of my designs the hows and whys.

I wanted to give the OTV a kind of an complex futuristic feel to it, not quite the today feel, but something that humans might have done. I also wanted to make it look as agile as possible and yet have some mass on its fuselage. To do that, I needed to clearly separate the pilots section from the cargo and crew section. I also needed to think of it's precise manouver ability so I enabled the craft to hover with rotating main engines at the tip of the wings.

The sketch is based on some of my earlier sketches of similar crafts. None of them were ever completed so I finalized them into this craft.

I got some influences from the films "Aliens - Return" , "Final Fantasy - Spirits Within" and completed the sketch by merging in the details out of some imges of real military choppers and aircrafts.

11 November 2006, 05:02 PM
Yo Cofi!

Looking good, hope the short timeframe won't be a problem. Would be really cool to see it in action.

11 November 2006, 01:49 AM
Wassup, Alpo!

Thanx man! I'm busting my butt to make everything I need first for the animatics.
There won't be much of very systematic organizing, such as yours, going on in my private camp :) non-theless, it's still gonna be cool just to be able to participate in this challenge.

11 November 2006, 01:57 AM (

For animatics and for some distant scenes I fixed these two standins from my old World of Warcraft-NightElf look-a-like model. It's over sized limbs make it a good mannequin for testing shots and camera-angles.

11 November 2006, 02:33 AM (

Since the OTV craft is in key-role in my trailer I'll be making the animatic model from my hero-model.
I already used the WIP-model (as seen here) for some of the storyboard shots, but the animatic requires just a bit more functions out of the model.

11 November 2006, 07:24 PM
Wow, some great things showing up here! I love the ship design! Awesome animatic storyboard also! :)

Keep it up, I'll try to check back!

11 November 2006, 01:06 AM
My humble thanks to you, Hideyoshi (!

I really value your given attention for my work *bows*!
I hope the time allows me to keep this up, so that the level of interrest won't drop too suddenly :)

BTW... I just love your work, they all are beautyfull.

11 November 2006, 07:15 PM
looks realy good so far, hopefuly it will stay like that to the end. Nice models, clean storyboard, nice idea. Im looking forward to see animation. keep working.

11 November 2006, 09:14 PM
Like the way that OTV model is light grey like a real plastic model. Makes me want to buy the kit and assemble it too! Really wanna see your texturing! Keep reinforcing commander!

11 November 2006, 12:03 AM
Some really nice work here so far. Looks like you're off to a great start. Some very nice modelling (both ship and human), and I like the 3D storyboards. Good job!

11 November 2006, 01:42 AM (

This is a rough colored idea view of the living-quarters where Patricia is reading some "collected" books from "the" library.

I'll fill in more of the details in the upcoming storyboard update.

11 November 2006, 01:47 AM (

Here's the model of the quarters so far.
The animatics camera seems to turn nicely in between the removable wall-panels.

11 November 2006, 02:00 AM
matthewpl (, userBrian (, fifty3dragons (, thanx, guys!

It feels kinda nice to get some booster comments from totally different group than you are used to. I really appreciate it.

11 November 2006, 01:10 PM
The room looks very nice (although i have thought of it quite differently)... Your modelling work is simply great...

11 November 2006, 08:22 AM
Thanx, for the pros and the crits, icedeyes (!

I did mentioned before that I'd be doing some alterations to increase the creative momentum around the actual story, so you can expect to see more twists and turns poping up.
However, I still respect the original story - this is mere addition to it. :)

11 November 2006, 08:30 AM (

I though to release this script for comments before I finalize the story boards and get the timing done.
This holds the trailers story in a nutshell without getting into too deep and distracting details.
Tho, will seem a bit different once seen on screen with animatics.

12 December 2006, 01:56 PM
That 'script' is old news as of today!

I revised the whole trailer story... added few parts... modified other...
You really see the whole thing coming together only once you get the rough animatics.
The storyboard only gives you some clues on what the complete thing should look like.
...well, back to work. Hope to update soon enough.

12 December 2006, 02:55 PM
Very polish modeling! i like all of your stuff! and..KEEP IT curious to see more!

12 December 2006, 03:13 PM (

Here is the version 2 of the pre-launched script.
This one suited much better with the storyboard and the overall feel of the trailer.
I tried to add more depth to the story by enhancing some points more than the obvious ones.
(Background story will follow)

12 December 2006, 03:35 PM
I doubt that the script will change anymore, due to the time limitation
(I gotta hang on to something), but just incase I do run out of time,
I decided to post the trailers idea on writing. (hope it's allowed):D

So here goes:

I didn't give the trailer any specific point in time but rather let it hang in the air
placing the events into the one possible future.

The story takes place right after the "Little-Death", where people are forced to
gathere in large groups near the water to rely on the knowledge of it and to get
some shelter from the radioactive fallout. The atmosphere is just settling down
and getting frienlier again.

The trailer begins from the point, where the Stone has already been around for a while.
The humans have been browseing around the technology and information of the Stone, without any luck of finding any clear knowledge about the imminent world disaster.

The twist in this story is the facing threat which is beeing delayed by something or some one via the Stone.
The Stone is set to fall on a collision course towards the moon and once it hits the moon it will jump back in time enough to create a "groundhog-day-event" - the last cycle of the Stone's orbital trajectory will be repeated over and over again - untill someone cuts the cycle by compleeting all necessary tasks.

Clues how to complishe the tasks have been brought back already from the Stone,
yet no one seems to realize this fact.
At this time Patricia won't yet be setting her feet upon the Stone, but rather following all the leads and mysteries brought back from the Stone.
By the time this last loop occures, she will be the only one who has gained enough
understanding about all of the events which are about to take place and realizing now also the fact about the 'deja-vu'.

The trailer's story follows Patricia over the last cycle as the puzzle's pieces starts to fit together and all that is left for her is the action itself and the race against time, before the loop resets itself again - which it cannot do for long.

(Everytime the cycle resets something little has been changed by some individual and it influences the event slitely on every round leading eventually to the forementioned imminent disaster - the collision of the Stone is only a trigger for the asteroids self-defence mechanism.)

However, Patricia wont be all alone on this daunting task. She will experience an other-worldly intervention as one race has decided to lend a hand. This, however, is not done without their own agendas - unrevealed by the trailer ofcource.
This friendly race appears to Patricias aid just as all of hope seems to have vanished and
they will show her how to beat the time-distortion by the use of a replica of the portal,
which has been built by this 'kind' race inside of an time-bubble to a remote
mountine-top location on earth.

How all the puzzle pieces fit and how exactly the intervention helps Patricia wont be revealled by the trailer. Also the trailer will not show the re-discovery of the Stone and what has become of it and what will happen after.
Those events and 'a-bit-more' is left for the movie(s) itself(them selves) - should it(they) ever come to pass.


12 December 2006, 07:06 PM
Wow! You've obviously put a great deal of thought into this. I see you're going you're own way a bit with the story, but that makes it unique and you seem to have a very clear vision for what you want to achieve here.

For what it's worth, a few things I noticed in the script:

"... the echoes from the dark future is haunting ..." **This should probably either be "the echoes ... are haunting" or "the echo ... is haunting." And I wasn't clear on how this line fit together with the first word "Time." Is it meant to be something like "Time ... it's echo from the dark future is haunting" or something similar? it isn't quite clear to me.

"Future ... cannot be change" ** Should probably read: "The future ... cannot be changed." i.e. it requires the definite article in front of "future" in that context (whereas, interestingly enough, "Time" in the previous line does not).

"... the mankind must correct its present - for the future." ** Should probably just read "... mankind must correct ..." In this instance, no defintie article is needed. And if you want to be totally politically correct, it might be good to go with "humankind" instead of "mankind." Also, just for the sake of the overall rhythm, it might be an idea to either have "its present ... its future" or "the present ... the future" i.e. make them both the same. Just a thought.

"... sometimes the help arrives in the least expected form ..." ** Again, the definite article can go and just read "... sometimes help arrives ..."

"... before the time runs out ..." ** Just read "... before time runs out ..."

But really an outstanding effort overall. I look forward to seeing you put this one together. Hope my comments are of some help. By all means, ignore them if they aren't. :)

12 December 2006, 01:39 AM
Thankyou so much, fifty3dragons (!

Your input to this is definately not over looked :thumbsup:

I wrote the corrections into that script and to the story also in ramming speed
and that time wasn't so much looking into the grammar or that sort.
I just wanted it done.
Obviously I'll correct those before reading session and thanx again for the heads up about
keeping the lines intact with the content (I tend to overshoot a bit at times) :D

12 December 2006, 02:13 PM (

Software: 3ds max

Here is one 300f test sequence of the meteor collision with moon.
Later on when space scenes are shown in the trailer the moon is not intact any more and has the ring of debris around it.
Here's how that came to be...

Play Video >> (

12 December 2006, 02:33 PM
Wow! Fantastic seqeunce. And great choice of angle. Very dynamic. This is going to look very exciting fully textured, lighted, etc. Keep it up!

12 December 2006, 05:20 PM (

Software: 3ds max

This is short animatic test sequence overview along the middle pylon of the ORC. The scale is not yet very visible but you could get some feel to it by focusing into the OTV-type hangars with the runway outlet in the mid-section.

Play Video >> (

12 December 2006, 05:36 PM
Thanx, fifty3dragons (!

I try to keep it going. Things have been little tricky since I've not yet planned any of the sounds or the music at all and the animatics have eaten up all of my time.
However, next week I'll be talking to some musical instances to help me along.
How did the saying go again? "Time is of the essence" ...or something like that :D

12 December 2006, 07:11 PM (

Software: 3ds max

This animatic sequence is the intro for Patricia and some gathered material from and about the Stone.
Even tho the scene will not be very long all together, it'll still be full of functioning screens and digital items.
This camera-drive is planned to portray as much of the technology products for personal use as possible of this particular era.
The scene may later on contain more shots from different angle,
but for now this is what I gotta live with.

Play Video >> (

12 December 2006, 08:52 PM
I like the realistic feel of your animatics- looks like you'll make a nice trailer even though you entered late. That under water pan is cool, it will be nice to see the camera move out into the air.

12 December 2006, 02:46 PM
Really lovely concepts and animation. You must hurry up, there is not much time left, so i think you have all the abilities to make an interesting trailer. Keep on.

Good luck.

12 December 2006, 07:11 PM
I thought both animatics came out great. Nice movement in both, and the room has a lot of detail in it even at this early stage. Looks like it's really coming along. Keep it coming. One month left!!! :)

12 December 2006, 02:58 PM (

Software: 3ds max,Photoshop

This is a WIP model-sheat of the ORC tower located near shoreline, partially underwater. Patricia is doing here most of her research concearning the Stones origin and meaning.
This should be the final model-work for the ground and the height-maps.
The texturing will come next with all its neat trickyness.

12 December 2006, 03:05 PM (

Software: 3ds max,Photoshop

This is a WIP model-sheat of the crater on a mountainrange where aliens have built their version of the original portal.

12 December 2006, 03:21 PM (

Software: 3ds max,Photoshop

The OTV approaching down on the portal's landing platform.
Scene still needs its hero-model of the OTV with some timing and compositing.
The sketch is quite different from the actual modeling and final scene, due to the fact that, I had planned a little sight-seeing trail along rocky edges of the crater for Patricia and her crew. Again time was against me on that one...

Play Video >> (

12 December 2006, 05:04 PM (

Software: After Effects

It's amazing what 5 hours and talented musical artists can come up with...
I acted merely as a producer/bystander with this musical piece by Shigeki Tamura (aka Kamikaze) and Jay Stern (on rythm guitar).

Jay was also kind enough to lend me his voice for the narrator on this trailer. I'll releace that one with the pre-cut animatics (it'll make more sence that way).

If time isn't against us I guess we'll be doing sound fx's also with this group of talents later on.

Software Applications used:
LogicPro7.2, Waves, Reason, Recycle +
Various acustic/electric/virtual instruments

Play Video >> (

12 December 2006, 05:30 PM
userBrian ( Thanx, man! I'd like to see that underwater pan too... dunno how I'll be doing that part yet. :D

targus ( Thanx dude! I also thought these things came out ok, but dunno about the abilities... I rather just stumbling upon these cool tutorials on howto make a thing or two.
I'm still kinda learning as I go along.

fifty3dragons ( Thanx! At that point only camera movement on both animatics was something I relyed on. I still think there's too little stuff on her room, there really should be more at this stage but I just can't think of anything.
One month then, few weeks now... :)

12 December 2006, 10:22 PM
Yeah I saw an underwater pan by a friend at the Video Coalition and that was very cool with the underwater lights from windows and such and the camera moves, up to the godrays into the water...So you see I think yours is a cool entry, as I see you are a conceptual artist and that is sorta what I am too. So I really dig your efforts. Personally, I think a sci-fi conceptual artist type should direct the movie, and write the script or the story is lost and the movie is ruined. You have a natural inclination for science fiction, I think, and that is very necessary for the authentic feel of the movie. To keep the pace. can I check out more of your work?

12 December 2006, 02:05 PM
Another nice animatic with the OTV approach. And I enjoyed the soundtrack. Nice variation and buildup. It'll be interesting to see this one all edited together. Keep up the good work!

12 December 2006, 09:03 PM (

Software: 3ds max,After Effects,Photoshop

This is the first composite of the trailers opening sequence with sound score. This was pretty daunting to composite since most of the light-fx I had to do with Photoshop and then time them in AE.
I had an alternate beginning planned, but since I'm cutting corners where ever possible, I made this one a little shorter as well.

Play Video >> (

12 December 2006, 11:52 PM
I really like the opening sequence, current quality not withstanding (and no complaints either). I'm just extremly psyched to see the alien gate in all its glory!

01 January 2007, 06:33 PM (

Software: Photoshop

First four scene-plans out of the owen...

01 January 2007, 06:35 PM (

Software: Photoshop

Next four scene-plans out of the owen...

01 January 2007, 06:39 PM (

Software: Photoshop

Another four scene-plans out of the owen...

01 January 2007, 06:49 PM (

Software: Photoshop

...and that's the rest of them.

These took me awhile to "slap" together since I'm not working very organized way - at least I don't feel like that.
Timing for the full 1'30'' was quite troublesome, but when I started fixing it all into the animatix (finally up next in full) it kinda came alive.
Last days are going to be killer to render out everything.
(Don't know until the last very last days if I'm gonna be able to make it all)

Excellent New Year 2007 to everyone!

01 January 2007, 07:21 PM
aurora ( Thanx, dude! If you mean about the .flv quality... can't do nothing about it :)
I can try to finess the scene a bit if it lacks any credibility, just tell me what to fix and I'll do it :thumbsup: (he,he) Anyway I think that'll be the best scene I can playout with this time on my hands.

fifty3dragons ( Thanx again, man! That scene will undergo some extreme work untill be released to public again :)
I'll pass the credits along for Shigeki-san about the music. I think he's a remarkable talent and to think that he "just" played all the notes by sequence in one take - that's some skills in my book.

userBrian ( You are too kind now! At least gimme some crits :D - No, really, thank you!
I've started to comp that uw-scene now and this post you placed here gave me the much needed check-list for things to incorporate with that scene.
I completely agree on your visions about the concept artists - they should be closer with the director, if not really direct the whole shabang!

I don't really have standing porfolio over the net currently, but if you want you can view the few older samples I have over this temporary link:
However, there is no concepts over that link, I guess I'll place those to my CG-portfolio
after this contest is due.

01 January 2007, 04:37 PM (

Software: 3ds max,After Effects,mental ray,Photoshop

This meteor shot started out quite okay, but couldn't just finish it right - plus it's way too long.
The shot is missing several effects which would clear this scene out more - instead now the ending looks just somewhat cluttered.
Well... can't cry about it, gotta push it forward... outta time!

Play Video >> (

01 January 2007, 07:49 PM
Hey Cofiction nice shot on the title sequence! Love the sun reflecting on the oceans!!
One little thing that could be fine tuned on the the last shot is the flare: keeping it horizontal would make it a little more realistic (at least that's our opinion of course). Keep it UP!!


01 January 2007, 10:20 PM
Thanx ThE-ShiFT ( -crew! I think you're right about the flare.
I guess I was affraid about that scene looking too much like the openning scene,
so that's why tried to give it a little something, but that's a small fix in all that needs to be fixed in that scene to make it work fully :D

01 January 2007, 11:18 PM
I like your ideea!

01 January 2007, 02:17 PM
Hi! Why do you show EON logo in "EON Opening Title" ?
I think that trailer must contain some mistery, when it's starts.
So, planet stars and light - cool. But... Appearance of logo and pan... Not cool
You can start from black screen, than rising sun slowly illuminates Earth's surface. Durathion - 5-7sec.

Appearance of EON logo in the end can be done so. During the explosion of earth the flash of light closes a screen, when light goes out there is an EON logo. (light flash duration approximately 8-12frames). EON logo can constantly a bit increased (for example from 100% scale to 104%). When light will go out, inscription of "worlds within worlds" appears at once. Inscription also must be increased simultaneously with a logotype.

Sorry for my bad english :)
Good luck!

01 January 2007, 02:48 PM
Hmmm, sounds like workable edit, thanx ittrium (!

I did wonder about the logo entry couple of times before I placed it for comments.
This comment of yours is very good and creative, I'll see what I can do about it. :thumbsup:

01 January 2007, 05:51 PM
I like your storyboard, think that will turn out good trailer.

01 January 2007, 01:21 AM
Thank you for the wote of confidence, ittrium ( !
I did take a different route for glory, hope it pays off in the end :D

01 January 2007, 01:24 AM
*bows* to you, spire (!
Nice to know it didn't go quite waste :)

01 January 2007, 09:32 PM
Those are some great shots. That collision looks even better in color (as I knew it would :) ). I also thought the storyboards read very clearly and had a nice rhythm and pacing to them. This one's going to be good!!

And if you have to cut time on the collision shot, I'd suggest taking it off the end. Then you can avoid the "clutter" you didn't like. :) I think the build-up to the impact is more important than watching the fallout (if you have to make a choice). Just my opinion, of course.

01 January 2007, 11:37 PM
fifty3dragons ( : Good call, thanx man!
I had already taken some off the end of that shot - there was initally the time warp.
But I guess the repeating of the build up couple of times makes better effect, than actually just showing it once in full.

01 January 2007, 05:42 AM (

Quick update: OTV -hero model almost complete - little fine tuning still with the texture over the engines and the landing-gears will be only colored out. Hopefully that'll be enough for the scene they're visible.

01 January 2007, 06:55 AM
Looks great!
Two tickets please. :)

01 January 2007, 04:21 PM
OH YES! the OTV ROXX! very accurate texturing..and,one of the best otv design all around!
I like a lot the "solid" look of eon's logo.


01 January 2007, 07:13 PM
Great model. Beautiful work on the texturing. Nothing more to say :)

01 January 2007, 05:25 AM (

Software: 3ds max,After Effects,Photoshop

Another quickie: First short sequence of the OTV going for ex-orbital flight.

Play Video >> (

01 January 2007, 02:37 PM
Very nice animation! The model looks even better in motion. Are either of the Earth or the moon images 2D?

01 January 2007, 07:06 PM (

fifty3dragons: Either of the celestial elements are 2D, everything is 3D with a lot of compositing trickery.

This image gives out the basic structure of all the scenes made for the trailer.
If anything needs to be changed within a scene, all you'll need to change is one layer or just a portion of it... unless it's the camera movement :)

01 January 2007, 07:12 PM
fifty3dragons (, OZ (, ittrium (, Thanx guys for the kind comments!

01 January 2007, 08:52 PM
Hey, thanks a lot for posting that breakdown of your workflow! I really appreciate you taking the time to put that together. I'm learning more and more the value of layering stuff (mostly from the disadvantage of not having layered it when I started out :) ). So examples like the one you just put up give me all kinds of ideas as to how to accomplish it.

01 January 2007, 10:19 PM
fifty3dragons ( Think nothing of it, I'm happy to be able to share that :thumbsup:

I spent my time well in the postproduction company, spying out tips and tricks, mainly howto do something fancy without any expensive programs at hand.
The rest of those tricks I conjured up from various making of documentaries - those really do help out a lot, it's not a joke.
Also, as far as real trickery goes, the guys working with game model design really cook up the difference and what they come up with works fine with film and compositing as well.

01 January 2007, 10:48 PM
I to like when ppl take the time to show the work flow, and that's one of the purpuse of this challange I think. Me to learn something new every day. So rock on!
By the way, which software did u use?


01 January 2007, 11:14 PM
coolkonrad ( I'm have Max, AE and PS (CS2) at my disposal. Combustion is on standby incase I'd need it. I sometimes use Mentalray for rendering but that's about it.
A side note: when texturing or concepting, the only thing IMHO you can really rely on is a Wacom. :D

01 January 2007, 09:50 PM (

Software: 3ds max,After Effects,mental ray,Photoshop

The OTV finally flies through space in all of the scenes.
Sound needs still alot of tweaking, these are merely placeholders for the final sound effect.
( I whish I'd had more time working on the moon details - had to scrap some nice scenes from way up close and inside of the severed section )

Play Video >> (

01 January 2007, 04:39 PM
Hi Cofi those are really great scenes you're making! The camera movements are good, but if we can give a suggestion we would try and cut away from the second cut just the first second and a half. This way the movement of the space ship would join much better to the one it has in the end of cut 1...olny our opinion ;)
Again great sequences!

01 January 2007, 12:37 PM
ThE-ShiFT ( Thank you, guys and gals, for the excellent input crit! *bows*
When looking at the final cut of those scenes I noticed also that something was miss placed.
There were few but, the one you pointed out is the easyest to fix :)

To get some constructive crit from the exceptionally capable group such as yours is a huge thing for me - I hold your efforts in high regard.

01 January 2007, 07:52 PM
Very nice animation. The close-up shots look especially good. Your work on that model has really paid off. The SFX are well placed too.

One comment: there's something about the way the starfield moves in the first shot as the camera tracks the ship going past, both as the Earth begins to fade off to the left (it looks like the stars accelerate or something) and then again as the moon comes into view and the camera slows down (the outermost stars seem to shoot out towards the edge of the frame). Nothing too big really. Pretty much the only critique I can offer. :)

01 January 2007, 10:37 PM
fifty3dragons ( Aww... damn-it! It does show too much, don't it.
I was affraid that someone might pick that up... well, that's one more glitch to my "obvious to do's" -list.
It was all too simple rig for the star-plate anyway, I guess I tried to sneak it in and hope for the best - didn't get away with it this time :D

01 January 2007, 12:57 AM
hehe, I know what you mean. Some days I feel like I'm trying to sneak stuff in every other shot. :) Seriously though, it's fairly minor, and I had been letting it loop over and over again when I picked up on it. As a quick shot in the course of the whole trailer, I doubt it'll really be noticeable.

01 January 2007, 12:23 AM (

Software: 3ds max,Photoshop

Quick reference update:
This is a still-image mattepainting workflow chart for 160-200 frame animation sequence to be used in the trailer.
(Since the last workflow image paid off for some helpfull ideas, maybe this one will as well.)

01 January 2007, 10:27 AM
This shot is going to come out really nice Cofi! Really! The way you're dealing with waves is great. The only little suggestion we could post is about color saturation, that maybe could be a little bit lowered, and the contrast of the terrain wich seems to be a little high. little details of course.
We love the breakdown you posted. Things like this really help understanding a workflow and surely share knowledge, so thanks a lot. :buttrock:

01 January 2007, 02:07 PM
Rocking cool!

01 January 2007, 10:26 PM
Wow, another great breakdown! I already used your previous one for helping with the workflow on a shot I was working on this week. Thanks again for taking the time to put these together. The shot looks wonderful!

I had a couple of questions:

1) Are the Texture and Highlight/Specular layers for the water stock textures or did you hand paint them specifically for this shot? Mostly just curious. I haven't done a lot of texturing and so I'm quite interested in the whole process.

2) For the ground texturing, I'm curious about having the highlight, shadows, and texture layers all on spearate layers. I assume that's to give more control over each aspect, but would it work just as well just to have them all on seaprate layers in, say, Photoshop or Painter, and then import them all as one simgle image, or are there other things you do with those separate layers (i.e. bump maps with the shadows, etc)?

My last question is will this be a still image or will there be some animation of the water, etc, as well?

Great work, and again a great breakdown of your workflow! Very useful!

01 January 2007, 04:33 PM
fifty3dragons ( Good to hear, that those breakdowns are really working. :thumbsup:
I guess I'll be posting more of them, when a nother tight spot comes along, that requires trickery... or just something.

The textures are mainly photoshopped from various different reference materials or images and/or photos from my own library or from web.
I usually group together those shots where I use similar types of materials. I create a main texture plate (4000x4000) with all textures for one group. It's pretty straight forward archiveing form that point on so you don't get mixed with your plates.
From one general textureplate you can get as many specific textures as you like without having to do all the texturing from scratch each time + the unwrapping becomes much more pleasurable experience. ;)

The different layers have multiple purposes; on one hand they conserve much needed resources from my not so powerfull machine and they speed up tremendously the rendering and shot producing time.
The other point is the possibility of more accurate post production in color correction and depth perception and what ever comes to mind.
Then there is the animation and tweaking of it; you can easily take a photoshopped image apart to color and effect layers and animate them with different aspects of light behaviour.
In the case of my shot, yea, I'll be animating the ripples, waves and washes, but I'll leave the color-layer of the ocean untouched 'cause from that distance you wont be able to see any distorsions from the bottom.

* ...whew, did that clear anything...? :) *

ThE-ShiFT ( Thanx a bunch, guys and gals! I'll tweak the color details down when I get this scene setup into AE. I tend to over do all the contrasts and colors in PS and then notice it all only after the scene is done. :D

BTW: your own breakdown is far more advanced and innovative than these little trickerys.
I think we ought to aim to your level of expertiece on things.

OZ ( Thanx, dude! :) Same to you!

01 January 2007, 04:01 AM (

Software: 3ds max,mental ray

*sigh* Okay, so this is how far I've managed to get Patricia in few days since I scrapped two older versions (I just didn't seem to make them work somehow - don't know why)
This I made from the scraps of those two and so far everything is working quite nicely.
I have some troublesome issues left to battle out with the proportions to fit the readymade animation rig into this version of the model and the second set of clothing.

01 January 2007, 03:20 PM
Beautiful model. Too bad about the earlier versions, but your hard work and persistence has definitely paid off. She's very captivating.

Thanks too for that detailed explanation in response to my questions. I was especially interested about your comment that you put all similar textures into one large file. I hadn't thought of that, but I can see the benefit of such an approach.

Just a few days left now. It's looking great. Keep at it!

01 January 2007, 12:45 AM
Wow! Pretty girl! Nice model!
I have some problems with Patricias model...

01 January 2007, 10:21 AM
ittrium ( Thanx, man! I kinda like her too... and I guess I'd better like her since I used my girlfriends face as direct reference to the models features - outcome is pretty close. ;)

Sorry to hear you got problems with your character. Anything I might do to help you out?

fifty3dragons ( Thank you! I had a little pressure to make it work, since it was my first completely self-made character. I've done plenty of editings and modifications but never a straight out of the scratch - well none that I'd say could claim full credit for, but she is a different story all together. I'm glad you like her. :thumbsup:

Onto the overal trailer it looks like I might haveto do some damage control and hope that won't be with the cost of the story.

01 January 2007, 10:54 AM
ittrium ( Thanx, man! I kinda like her too... and I guess I'd better like her since I used my girlfriends face as direct reference to the models features - outcome is pretty close. ;)
Sorry to hear you got problems with your character. Anything I might do to help you out?

You have pretty girlfriend :)
I wait with impatience animated model!

Thanx Cofiction,
I need only a lot of time for long-year practice in character modeling in Maya :)

Good luck!

01 January 2007, 03:43 AM (

Software: After Effects

Here's the finalized soundtrack.

Still missing one crucial render... and I can't make my machine move any faster. It's definately gonna be a race against time ... like Jay says in the track - " before time runs out "
I wouldn't like to use the prerenders for the final competition version, but if it comes to that - so be it.

Play Video >> (

01 January 2007, 03:56 AM
Can't wait to see it done. Any tip on recording voice. How the h-ck did u get that DEEP sound on the voice. We have been struggeling with our voice track and had to leave it, it works but could have been done much better. So please share. Great voice to, give him a hug ;-)

Good luck, see you in a couple of hours. Now sleep.


01 January 2007, 04:08 PM
It sounds like a basic pitchshift but very slight. When you pitch things too much, they start to sound obvious, which is always a problem. If it is a pitch shift, which I think it is, compared with the same voice doing the other roles, it's pretty well used. (I also hear some reverb on the pitchshifted narration voice, strangely...)

Peter, if your original recordings didn't have enough depth in the bass you can EQ it up, but you need a decent mike, too. There are also other plugins that add in more of the frequencies lost when pitchshifting. Those can come in handy.

01 January 2007, 04:57 PM
coolkonrad ( I'm glad you liked the soundtrack :) I'll relay your message to the sound masters.
I'm not yet so fluent with the "sound-language" that I could talk you through it...
but it goes alot along the line that khu ( explained - and yea there is a reverb present in all of them ;)
Shigeki-san is useing very professional looking and sounding basement studio, which provides good and clean soundbase i.e. studio has a "quiet-room" - there's no unwanted interferences when recording.
I guess I posted this once already, but this is the setup what the guys are useing:
-Various acustic/electric/virtual instruments
All these + a really good mike goes along way for glory.

(...Still waiting for the machine to spit my precious scene out...)

01 January 2007, 05:06 PM
Cofi, All very cool. I'm waiting very anxiously for all the final renders to come in. I'm actually a huge fan of the book and have been for years, and I only found the forum from Greg Bear's site. As it turns out I do sound design and music (mostly for videogames) and I wish I had a chance to contribute to some of these projects because they are absolutely inspiring. If in the future you do more of these things and need anything in the audio arena, let me know. I love to work on very inspiring projects.

Again, looking forward to the final movies, (go CPUs, go!)

01 January 2007, 11:32 PM (

Software: 3ds max,After Effects,combustion,mental ray,Photoshop

Finally here's my entry for the contest... not a moment too soon... I hope ;)

Play Video >> (

01 January 2007, 11:50 PM
khu ( Thanx, bro! I'll keep your special skills in mind - the videogame genre is kind of close to my intrests as well.

Thank you everyone for boosting me through this... It has been certainly very intresting indeed.
Good luck to every challenger!

01 January 2007, 11:58 PM
Time to rest.... I am not satisfied by my trailer, but i like feeling of deadline :)
Good luck!

02 February 2007, 12:15 AM
Congratulations! Great job. That smoke trail flythru was cool, as is the plasma. The music and voice are so tight! Sweet.

02 February 2007, 05:15 AM

Nice work. Good pacing. Loved the narrator. At first I thought, "Hey, how did they get Leonard Nimoy to do narration for them?" :scream: It sounded perfect. And the music fit right in too. The Patricia model and the shuttle are both great models. Really well done.

You've produced a nice trailer here. Best of luck!

02 February 2007, 08:31 AM
Nice to look at and the sound ... what can I say. Thansk for the answer about the sound set up. Sould look into it more, the sound makes the big difference I think.
Good luck now!

/peter :applause:

02 February 2007, 09:58 AM
Great Cofiction! You made it! And it's great job too! Expecially the Lift-off and the mountains sequences are really well done! Congratulations on your final entry and good luck for all your things!

02 February 2007, 04:24 PM
The opening sequence absolutely rox...i loved a lot the camera movement and cut in your tralier.....weel done!!:thumbsup:

02 February 2007, 08:06 PM
Thank you, all for your kind words!
At first I really didn't think I could finnish in time and it has taken me awhile to sink it in, that I actually made it into the competition.

OZ ( I'm truly very sorry to hear about your hardship concearning this competition.
And yet you have found some strength to keep everyones spirits up with cool and responsive comments... it's amazing... just as your scenes have been.
I trust we will see you in action again - never loose hope of anything, 'cause all good things comes to those who wait! :)

fifty3dragons ( You have gotta be the most kindest person I've known on this competition.
You have really helpped others along to achieve thier goals no matter how impossible it might have seemed at the time. Your exaple really rocks and your spirit on this, it's just something that I think we should all learn to embrace! ;)

Thanx again everyone, I'll see you all possibly in the next challenge - you never know. :D

03 March 2007, 12:18 AM
I've added few finalized images to my portfolio from this trailer and since those turned out quite okay I've thought about making a finalized still-image from here and there troughout this project as a re-cap and 'cause the subject is so good and 'cause I possibly get to add in something I couldn't quite finnish or fit into the original competition animation.
I'm doing this as a 'skill booster' for next possible challenges I might take part into.

Here's the link to the porfolio gallery also:

"Awaiting, awaiting, for the ruleing to come,
heads high, thumbs up, good luck to every one..."

03 March 2007, 10:06 PM
Thank you, all for your support. This was very educating challenge to undertake!
We'll be seeing ya all in the next time around when the challenge is on...

...and just maybe then the things will be different...

...untill then CO2, signing off!

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