XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Z Coverage Channel

11-21-2006, 02:11 PM
Hi all together
Does anyone know how to use ( compose) the Z Coverage Channel in Fusion.??

I have an example A Layer with different Primitives with a depth channel in my .iff file, and a seperate rgb File wich is a Z Coverage.

And now a i have added to my .iff File a Fog Node and i want now remove the none Antialiased edge of my .iff File via the z Coverage. But i dont no how the Nodes in Fusion schould be connected


11-24-2006, 01:04 PM
Prease use "channelbooleans".

1.Connect Two materials.on "channelbooleans".BG>>rgb FG>>Zcov.

2.TUB"Aux Channel">Check "Enable Extra channels"

3.''To Z Coverage">Select>"Luminance FG"


Bye.And Sorry for unskillful to speak English.

11-27-2006, 08:47 AM

thanks a lot for this solution

i will try it

11-27-2006, 10:11 AM
hi Tomohisa Oda
thanks a lot it works fine

additional you must set the operation by the channel booleans in the color channel to Multiply

best regards

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