View Full Version : MR's Car Paint shader conflicts with Ambient light. help

11 November 2006, 03:23 PM
I experience black holes and small nonrendered black rectangles randomly scattered all around my sub-d surface with Car paint shader assigned to it. I probably can't avoid using Ambient light otherwise too many objects become too dark on non lit areas. Please help me solve this problem. Thanks in advance.

11 November 2006, 03:20 PM
Please try to avoid the ambient light. You get a similar result if you raise the brightness of your rendered image in Photoshop. The result is a flat image.
Why don't you lower the photon's exponent of your light sources or raise global illuminaion color's value above 1 in the render globals?

11 November 2006, 07:24 AM
Okay. thanks for the tip man. May be you're right, it\d be better to tune everything up in later on a compose stage. Using ambient simply gived me a quick feedback of what would I get in the final image.

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11 November 2006, 07:24 AM
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