View Full Version : Problem with mib_amb_occlusion and BatchRendering...

11 November 2006, 07:00 PM
...a picture says more than a thousand words!

11 November 2006, 10:35 PM
Oooo! Very strange!

Do you have two meshes inside each other? Maybe a lowpoly/proxy mesh?


11 November 2006, 10:41 PM
nope...thatīs the first thing i checked...the funny thing is: when rendering from within maya everything works fine...these strange artifacts just appear when i batchrender!

11 November 2006, 05:50 PM
UN-Skin it and see if u get the same error

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11 November 2006, 05:50 PM
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