View Full Version : Murcielago
11 November 2006, 12:09 AM
This was originally going to be the base for the LP640, but since this project got pushed aside, and now im running out of time to get a portfolio together, I might just have to stick with it being the stock murcielago.
Currently just under 20k tris ( about 19,300 ). Just got to do the wing mirrors and then render.
11 November 2006, 12:15 AM
Looks good so far
11 November 2006, 12:18 AM
its looking pretty good though I do have 2 things to crit on. The first is very small, but the gapping between the tires and wheel wells seem to large. I think the car wouuld sit a little lower. The 2nd thing are your smoothing groups where the door jam meets the front fender. Looks a bit odd.
And just a photo that I based this off of -
11 November 2006, 12:32 AM
Gamedev: I think its sitting a bit high at the moment too but if you look at pics like this http://seriouswheels.com/pics-2000-2003/2001-Lamborghini-Murcielago-side-b.jpg its quite high, so I went with the blueprints. It might be the sidewall that is a bit lower than it should be. Also there are a few smoothing errors to clean up, thanks =)
11 November 2006, 02:32 AM
you're modelling 3ds Max, no? I'm interested to see where you will take the paint shader and render cause I myself am having a rough time getting a good result on my first vehicle. Looking forward to seeing progress :)
11 November 2006, 11:59 PM
This project is about 3 months old which just goes to show how I never finish projects, so I dont know where im going with the shader either lol
Probably just a standard mat with some reflections cos thats all i got in my skills box \o/
11 November 2006, 02:37 PM
Worked on most of the crits ive received.
Keep 'em coming!
Still got to make the wheels bigger, might remove more tris on the roof area and more in the wheels. Currently 16,604 tris.
11 November 2006, 05:30 PM
Are you doing any interior as well? Or will the windows be really heavily tinted and opaque?
11 November 2006, 08:33 PM
No interior. Tinted windows to preserve lazyness.
11 November 2006, 09:01 PM
Dude! Don't sell your work short!
Just a simple dashboard... 2 seats, and a steering wheel... and a low low poly driver with his hands on the wheel. They wouldnt even have to be detailed... keep the windows dark, but seeing the outlines of those things inside would totally sell this car.
Take it all the way man :)
11 November 2006, 02:36 PM
Looking great already, but take it up to a higher level by doing the driver and interiors, like Ancient-Pig suggested.
11 November 2006, 03:41 PM
okok, i have started creating a real basic interior, and shaved off a good few thousand tris! updates shortly =)
thanks for pushing me to stretch this further!
12 December 2006, 02:11 PM
Final model with wires, 13111 tris:
12 December 2006, 08:09 PM
its an european car, so put the steering weel on the left 0_o
why didnt you push me to work more, when i have given up something, im really upset *G*
12 December 2006, 11:07 PM
Paint shader! Paint shader! Haha. You going to try and render this beast?
12 December 2006, 12:26 PM
what just caught my eye was a little detail at the air inlet in front of the rear wheels, the little body part covering the inlet and the part of the fender behind it have an edge as you can see in the photo.
this edge is missing in your model, it's just smooth shaded
12 December 2006, 12:29 PM
with good textures in 2048x resolution this will look perfect
12 December 2006, 04:09 PM
01 January 2007, 02:15 PM
More colours here:
01 January 2007, 10:52 PM
very nice!! i love them rims :thumbsup: one thing, make the mirror reflective! is there any chance i could see the texture flats?
01 January 2007, 11:20 PM
13000 polys for a car ? Is this for a games engine ? I suggest you learn normal maps.
01 January 2007, 04:57 AM
Chilli: correct me if I'm wrong, but I think that poly count is pretty normal for modern racing games. :shrug:
01 January 2007, 05:10 AM
the polycount is normal, the only thing that isnt normal is normal mapping a car like that.
01 January 2007, 05:10 AM
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