View Full Version : How to union two shapes in OpenGL

11 November 2006, 07:06 PM
Hi everyone,
Does anyone know how can I union two 3d-Shapes in OpenGL to create a new shape.


11 November 2006, 04:53 AM

a "union" ? what types of shapes ?

you may want to check out the book "developing and debugging cross-platform shaders", chapter 11. page 210 describes 'attach' methods of the meshnode class.

11 November 2006, 03:25 PM
Do you want to do a boolean union on two polymeshes?

I don't think that opengl does that.

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11 November 2006, 03:25 PM
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