View Full Version : Is this a good book to start with game programming?
11-13-2006, 01:33 PM
Is this a good book to start with game programming?
I did not really like it. It does not cover c++, openGL or directX. But if you want to use the provided game engine I guess it is ok :)
The other book in the series is nice though
11-14-2006, 03:18 PM
Do you have any prior experience in programming?
A free, and quite good, book from MIT is here http://mitpress.mit.edu/sicp/ it is more general though, and probably not in the language that you want, but if you can get a good handle on the basics then it won't matter if you're doing "game programming" or "enterprise development."
11-20-2006, 06:43 AM
Previous programming experience?
Well I am MEL and Python programmer.WIll that help me somehow ? :)
11-28-2006, 10:05 AM
You may want to look into http://www.gameinstitute.com/ - I took up their windows C++ programming and maths course, it's excellent. Right now doing up David Gould's maya programming book, can't wait to hit the C++ chapters :)
12-06-2006, 05:10 PM
If you're intending to write for Windows you can probably leverage your existing Python knowledge; I've seen some folks using IronPython with XNA to at least port the tutorials from C# to Python. I've been fiddling with XNA using C# a little bit, and it seems reasonably easy to use. Throw "IronPython XNA" (not in quotes) in to your favorite search engine and there should be enough information to get you started.
If you're completely new to graphics programming, there's another thread here (http://forums.cgsociety.org/showthread.php?t=436115) where someone provided a set of links to some (mostly free) foundational reading on the topic.
GallenWolf: The "http://www.gameinstitute.com/" is a online course right? Sorry for asking stupid questions but I could not find anything about it on their homepage.
12-06-2006, 09:21 PM
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