View Full Version : Collapsing CS's subanim controllers

11 November 2006, 01:37 AM
In my scene I apply orientation constraint to the rotation channel of the forearm of the character studio skeleton. The forearm then follows another object. But it did nothing when I tried to bake the keys by collaping the "Biped SubAnim" channel.

While it works with "noise rotation", I wonder what's wrong with it ? I've tried max7 and 8. Too bad. No idea yet.


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11 November 2006, 01:37 AM
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