The assignement was to create a character between 2-3000 faces. 90 degree T stance pose.
I'm still learning.. I know I could have textured the straps on the legs and the belt (and should have) but I was trying to add the details so it would be artificially 2k in faces.. O_O The extra geometry in the arm and legs are for folds in the clothes (he won't be normal mapped) I don't even think we get into that until we get into zbrush next semester... :D
I was told it was a good start but needed better edge flow.. any paint overs, advice, suggestions, crits greatly appreciated. :D I quit my IT job 4 months ago to finish my computer animation degree so I'm going balls to the wall to try and learn this so I may get a job in about a year and a half from now. :D