View Full Version : Camera Mapping in Vue 6
11 November 2006, 12:44 PM
Is it possible to do camera mapping within vue 6 ?
I read that you could have reference texture planes linked to the camera or background images but does anyone know if you can actually do camera projection mapping right within vue ?
I asked that in Cornucopia forums and, though very nice, they didn't know what camera mapping was.
Thank you for your help,
11 November 2006, 11:14 PM
Are you talking about match moving (camera tracking)?
If you are...Yes you can, you can use MatchMover or Syntheyes.
Heres a quick video of it working..
11 November 2006, 03:22 AM
no, he's talking about photogrammetry-- the use of still photos mapped onto geometry to create 3d moves.
I'm not sure if it's possible in Vue 6 (am updating ASAP)
11 November 2006, 03:49 AM
Hey ivan did you upgarde to vue6 inf or the Vue6Xsteam
11 November 2006, 06:51 AM
I have not heard about photogrammetry..sounds interesting..Off to google it.
calilifestyle..I have upgraded to Vue6 Infinite, but when its available, I will upgrade to xStream.
EDIT: Ive had a quick look at photogrammetry...I might be off track, but I have seen a tutorial where you can use a website to create terrains (Grayscale images to make terrains) from aerial shots.
11 November 2006, 07:32 AM
IvanB he`s talking about this (http://www.newtek.com/products/lightwave/tutorials/rendering/camera_mapping/camera_mapping.html), and as far as I can tell its not built in.
11 November 2006, 09:24 AM
OH!..OK.http://forums.cgsociety.org/images/icons/icon11.gifYou learn something new eveyday.
11 November 2006, 11:15 AM
No, no camera mapping in Vue6.
11 November 2006, 10:39 AM
But could not that be achieved using xstream and setup the lets say maya tools to cameramap and render in vue?
11 November 2006, 03:38 PM
well there´s always workarounds but cameramapping per se is not available in v6i as a built in feature.
11 November 2006, 12:57 PM
Thank you for your answers.
Yes I was speaking of photogrammetry, not Camera tracking or matchmoving.
I guess it is possible to find a workaround by using max or maya synchro plugins but it would have been great to do it straight in Vue without the hassle to export/synchro/map/import/render in layers/composite....
Since Vue is used more and more for 3D matte paintings, this should be on their list of improvement I guess.
Could X-stream be the solution for that matter ? Add an ecosystem directly over the max camera-mapped landscape painting ?
11 November 2006, 12:57 PM
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