View Full Version : Creating custom nodeTypes

11 November 2006, 04:33 AM
Is there an easy way (from within Maya) to create a custom nodeType? I'm developing a series of tools at work and would like to create a node to store information relating to these tools. I can simply:

createNode myNodeType -name "myNodeName";

and then add attributes to that unidentified node, but for the sake of cleanliness and to avoid potential Maya hissy fits, I'd like to create a custom nodeType.

If there is no way (outside API type stuff) to make a custom nodeType, will generating a node that Maya doesn't identify cause me any issues in the long run?


Robert Bateman
11 November 2006, 06:34 PM
custom nodes need to use the API. You may be able to use The Maya python plugin from cgkit to create the node though....

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11 November 2006, 06:34 PM
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