maelstrom
02 February 2003, 11:49 AM
hi everyone,
i got this weird problem where the translation of the right arm goes to the left side and vice versa when i choose another Character as the Input for my animation. the rest of the rig works just fine (legs, head, etc.) it's just the arms that get screwed.
i checked the naming of the arm bones and everything seems to be just fine...
i guess i must have overlooked something obvious, but i just don't see it. :hmm:
anyone knows this problem?
i got this weird problem where the translation of the right arm goes to the left side and vice versa when i choose another Character as the Input for my animation. the rest of the rig works just fine (legs, head, etc.) it's just the arms that get screwed.
i checked the naming of the arm bones and everything seems to be just fine...
i guess i must have overlooked something obvious, but i just don't see it. :hmm:
anyone knows this problem?