View Full Version : Rendering Quality problem

11 November 2006, 01:44 AM
Hi there,

I have a little problem with MR in maya. I render a scene in max and maya. Same model same texture about the same lighting and about same settings. And I end up with a render in Maya which is much slower (like 3-4 times longer and with a lower quality.) Especially the bump in Maya MR is quite bad. I post both picture for you to compare.
In both scene the shader is a fast skin shader.

I am must for sure miss someting somewhere but no idea where, as i ve been testing quite a lot.

Someone get a clue?


Left Attachement is Max MR render, right is Maya MR render

11 November 2006, 07:53 PM
hmm, you can try changing the multi-pixel filter type to Lanczos for sharper edges
make sure your contrast threshold is low like .05-.07, (but looks like thats not your problem)
the other thing you can do is disabling the texture filters in each texture node.
if you get aliasing - try a lower filter
er, i dunno motion blur can reduce quality, what else...

I really cant think of anything else, max has a better 'out of the box' quality than maya.
not sure why.

good luck

11 November 2006, 08:14 PM
what's the purpose of texture filtering in maya?

CGTalk Moderation
11 November 2006, 08:14 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.