View Full Version : Quick UV Problem

11 November 2006, 10:45 PM
When I select a polygon on the model then activate the Texture Editor space and try to move that polygon, the poly is torn off as oposed to moving and stretching the ones around it to compensate. Where is the command to turn "tearing" off so I can stretch the others attached?


Ben Day

11 November 2006, 02:28 AM
either activate proportional with a very low range to preserve bonduaries, or use bleeding options (vertex bleeding, poly bleeding etc).

where they are and how they work you can find out in the manual now that you know the keywords :)

11 November 2006, 01:47 PM
Or hit the plus key on the numpad and expand the selection by 1.

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11 November 2006, 01:47 PM
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