View Full Version : Daredevil

11 November 2006, 03:16 PM
I decided to do a remake of my favorite character "Daredevil". It is something I always wanted to do,I just never had the time to do him. It is also a good practice for next gen character design. So I went with the same specs like most of the game engines can do today. The model is arround 9k polygons and has 2048*2048 color, specular and normal. I had some problems with displaying normal maps in maya so I put it in max, where I was able to use more than one light. I used J.I. Styles skin shader, which is by far the best looking shader I've ever used. Thanx for the nice shader J.I. Styles. The model is still a WIP. Specular has to be done properly. I will also pose it and put him in simple enviroment. Here is direct screen capture from max viewport. Coments and critiques are wellcome.

11 November 2006, 06:28 PM
what you have done so far looks absolutly awesome, unfortunatly...the leg preportions look really off. I have seen people who have short legs like that in real life, but it just looks wierd.

11 November 2006, 02:47 AM
I think he is a pretty great representation of daredevil.

That being said I can identify a few problems right off the bat. The biggest problem is in the legs- And the weird thing is I cant really figure it out. It looks to me like the thigh muscles were modeled/textured at a slight angle while the leg itself is extremely streight. The arms look a bit too round but it's a minimal problem. The hands were modeled extremely flat. Try modeling in some natural curve into the hand (I think they are a little too large as well).

Personal taste, I would move the belt down an ab. :)

Looks phenominal, keep going! Get leg and arm reference!


11 November 2006, 06:36 PM
Thanx for the coments guys. Much apriciated.

Well here is the list of changes:

-moved down belt and weapon caising
-pectoral muscles have been risen
-knees lowered and widen abit
-biceps is longer and abit thinner
-hands shorten
-new specular map
-defined some more normal map on seams and cloth
-added folds to the clothing
-played with the lightning some more

Next step will be a simple background and I will pose him into that scene.

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11 November 2006, 06:36 PM
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