View Full Version : partical generation with animating materials question

10-31-2006, 04:34 PM
Hi, I'm trying to create a face-me particle system that launches an animating texture on each new particle rather than having all the particles play the animating texture in sync... which is how particle age currently works.
i was hoping partical flow would have something like this but I can't seem to find anything.

any ideas??



11-01-2006, 04:23 PM
Ey dude.

Just tick the "sync Frames to Particle Age" in the bitmap time properties.
And use a dynamic material and you should get this...

If that's what you want ofcoarse...

11-01-2006, 05:22 PM
also combine the particle age sync thing with also using a multi sub object material where you can have differing scales, timings, colours, etc and pflow has an option to randomly assign the sub object materials to particles.


11-02-2006, 02:02 PM
yeah I just found out that my crapola graphics card was not displaying the synced particles in the viewports.


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