View Full Version : *.RLA problem

02-07-2003, 01:34 AM
Iīm a month fresh A. Fx. compositor, primarily animating in Maya on my project. :)

I have loaded *.RLA sequence to A.FX. and shortly after applying DOF 3d effect it reported this:
"RLA: unexpected end of file"
and then it crashed :cry:

have anybody had this experience? do I have to somehow extract z-depth into another layer?
in Maya forum told me to try render it in *.iff

02-07-2003, 05:12 PM
sounds like you scrubbed over a frame that was corrupt. Look for one of the files that are smaller size in kb then the others.

02-07-2003, 06:23 PM
beaker, youīre everywhere!! :beer:

thanX for advice.

Iīve already made a simple Surface Shader from black&white ramp, samplerInfo and distanceBetween node (and camera). You know how this works :)

and I think Iīll stay using this simple method, also many people on cgtalk are prefering masks (not 3d plugins). This just canīt betray me!! :D

02-12-2003, 03:49 AM
Check if your file has a Z-Buffer info, sometimes maya skip that part in rla files.

02-12-2003, 01:36 PM
oh no, you mean Maya just can "forget" to render Z-depth info for RLA? that would be nice ;)

Iīm rendering z-depth separately now, itīs just safe, because I donīt have time to look for bad files through some 1000 frames per batch.

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