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View Full Version : Eon (Trailer) Entry: Tomasz Jedruszek

10-27-2006, 05:04 AM
Tomasz Jedruszek is entered in the "Eon Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/eon/view_entries.php?challenger=12327)

Latest Update: Finished Trailer: EON trailer by Tomasz Jedruszek
http://features.cgsociety.org/challenge/entries/16/12327/12327_1169654465_medium.jpg (http://forums.cgsociety.org/showthread.php?p=4152452#post4152452)

10-27-2006, 12:15 PM
Oooo powazny zawodnik sie szykuje - pozdrawiam i bede obserwowal ;]

10-27-2006, 01:50 PM
Another challenger!:scream: weeelcome! and good luck 4 your trailer.There is very shot time to close this project! so...post quikly! very cool stuff on your portfolio..did you develope a 2d trailer?

10-27-2006, 04:41 PM

My plan was to take a part only in 2D ,as usuall - but meanwhile i went on the 3D side a little so maybe I would submit to 3D section too. And trailer is even more exciteing :D

10-27-2006, 04:45 PM
Yeah, some very nice stuff in your portfolio. Can't wait to see what you do with a trailer. Welcome to the challenge!

10-27-2006, 07:21 PM
http://features.cgsociety.org/challenge/entries/16/12327/12327_1161976858_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12327/12327_1161976858_large.jpg)

I know this might sounds too professional but Paranormal studio is just one-person fan project :)

10-27-2006, 07:24 PM
http://features.cgsociety.org/challenge/entries/16/12327/12327_1161977093_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12327/12327_1161977093_large.jpg)

page 2of5 .

my main idea is to make this as far mysterious as possible. less you know about the story after wathing this trailer the more you wish to see entire movie. I think

10-27-2006, 07:27 PM
http://features.cgsociety.org/challenge/entries/16/12327/12327_1161977268_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12327/12327_1161977268_large.jpg)

3rd page of the storyboard.

Im thinking about replaceing "faith" with "love" in order since "faith" telling about war comming and "love " show this war.. yes ,they should be changed

10-27-2006, 07:30 PM
http://features.cgsociety.org/challenge/entries/16/12327/12327_1161977426_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12327/12327_1161977426_large.jpg)


technical solutions: I think the easier (for me) would be to use 2D images ,maybe panned aor zoomed?
but it is my ambition to use some 3D animations as well real video fotage with real actors (probably would be my friends or family )

10-27-2006, 07:44 PM
http://features.cgsociety.org/challenge/entries/16/12327/12327_1161978247_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12327/12327_1161978247_large.jpg)

and 5/5

soundtrack? no doubts on it -Aliens vs predator golden edition(PC) soundtrack. And maybe some "dead can dance" ,will see.

sfx :all would be life recorded in "studio" - my 24sqrm appartment lol

10-27-2006, 08:01 PM
Wow! Really great start here. Nice looking boards.

For the sequencing after the quote, consider maybe just sticking with the order the words actually fall in, i.e. faith, hope, love (= salvation, future, war = politician, tanks, bombs) which seems to me to be a fairly logical progression. And the nice thing about it is that it maintains a certain rhythm by coming in sequence. Just my take on it, of course.

But definitely very compelling.

10-28-2006, 06:33 AM
http://features.cgsociety.org/challenge/entries/16/12327/12327_1162017189_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12327/12327_1162017189_large.jpg)

not yet -means no texture yet. Stone was made in Z-brush(of course) and rendered in Bryce - only one which held (close to) one milion polys model- max ,vue crashed on attempt to import z.obj. I guess it is big time to invest in stronger PC.
this model is suppose to be main character in my trailer so im not sure if this is final shape - my intention was to create it alien's ship-like rather than "natural" piece of universe, in other words I'd like it looks like BUILD.

10-28-2006, 09:52 AM
http://features.cgsociety.org/challenge/entries/16/12327/12327_1162029132_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12327/12327_1162029132_large.jpg)

hmm...another try on Stone concept, i think it looks more creepy now and less "vegetable-like" ..but from the other hand is a kind of fat motherf... fellow, now.
Anyways i 've already spend enough time on this rock ,and I should move forward .

10-28-2006, 01:32 PM
Welcome to the arena. :) Your storyboards are really nice seems to flow nicely. It seems we must think alike because you have pictured alot of the scenes the same ways as I see them in my mind. Your rock looks really cool too. I'm not suprised that Vue crashed either Thats alot of detail. Good luck with the trailer hope to see some more work from you.

10-28-2006, 01:46 PM
Gonna spoil your fun - music must be original composition. You cannot use others people music unelss they are in your team... it sucks big time, but thats the rules...

10-28-2006, 02:35 PM
Gonna spoil your fun - music must be original composition. You cannot use others people music unelss they are in your team... it sucks big time, but thats the rules...

then... Houston we got a problem

10-28-2006, 05:09 PM
Great detail on the stone. I like the second image better personally. The first one looks too much like a pear shape or a gourd or something.

On the music front, I posted a question in the FAQ about using loops for composing a soundtrack for the trailer and the answer was that loops are fine. There's both ACID Express and a free thirty-day trial version of Adobe Audition (among others, I'm sure) which use loops. Having some background in music probably helps, but a person might be able to come up with something decent enough with just tinkering around with the software. I found both programs to be fairly intuitive. Hope that helps.

10-29-2006, 10:27 AM
Interesting.. interesting.
Good story board, specially shot with a politic :)

Make it like you see it and i think it will be interesting story.

Have a good luck !!!

10-31-2006, 08:46 PM
Nice boards Morano...
It looks like a realistic amount of work for the time given. Let's see it!

11-01-2006, 10:18 PM
http://features.cgsociety.org/challenge/entries/16/12327/12327_1162419492_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12327/12327_1162419492_large.jpg)

it is time to fight with the time. Must check if all these stuff going to fit those 90 seconds. I realized there is no point to spend time on animations and models while maybe they could not even take place in trailer. So first thing first - check time line then , if some space left -add whatever you want...

11-01-2006, 10:20 PM
http://features.cgsociety.org/challenge/entries/16/12327/12327_1162419642_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12327/12327_1162419642_large.jpg)

im not sure if i'm going right with this milestones schedule, but I made some changes to my previous storyboard ,so i hope it might be called "edited".

11-01-2006, 10:25 PM
http://features.cgsociety.org/challenge/entries/16/12327/12327_1162419903_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12327/12327_1162419903_large.jpg)

as You can see in the last panel,my studio suffering by lack of cast crew in this picture... from the other hand there is no point to use more people since we have such a strong and powerfull digital tools.
I can't tell if this is good or bad.
The worst is ...now it is time to perform sound and sfx track... dear God -Im scared!

11-01-2006, 10:51 PM
Oh.. yes i have the same problem. I've write some soundtrack's but now i can't choose which one to use :twisted:

11-02-2006, 11:17 AM
I like your latest concept storyboards a lot - its gonna be one fine teaser :] Keep in mind that the Stone viewed from Earth surface is just 3 times bigger than the Moon (acording to my friends fast calculations ;]) so dont overdo it

11-03-2006, 02:47 PM

here's my first timeline check on trailer (320x240 /360bitrate), also would like check how's cg uploader and flv codec working, results:

uploader works perfect!

flv codec is quite ok, i've tested it on 640x480 movie too (supposed to be final res for this trailer) and compression (360 bit rate) still alowes you to read small text on boards. I made this compression on full-no compress video (2,7 gigs ) ,of course

320x240 video has 1,7 mb, pretty much as for 90s -final video 640x480 probably will have aprox 7-8 mb

90 seconds is REALLY tight! Guys if you plan to put some nice animations in your trailers be ready to cut them to 5-10 seconds sequences ,of course if you still plan to use any credits boards or short description like i do.

I can see I would have to cut those boards sequences to minimum coz now my main sequence( astronaut aproaching to the Stone) has no more than 7 sec -it is not enough to build such an atmosphere as i planed.

ok it is time to sit on sound now.

11-04-2006, 12:32 AM
Really nice to see this one in action. Great stuff.

Two comments:

1) The second half of the "hope" line should read "there can't be a future" (i.e. the indefinite article "a" is required in that particular construction; it's somewhat confusing because you could also say "there can be no future" in which case there is no indefinite article present).

2) For me, the shots of the stone over various cities feel too close to the Earth. It gives the impression that the Stone is much lower in the atmostphere, and yet we've just seen it in space being approached by the astronaut/cosmonaut (I really like that space sequence, by the way, and the diaogue that you have planned for it). So I guess what I'm saying is it's the two images together (space and the Stone over the cities) that jar me a little. I didn't really catch that in the rough boards, but seeing it in the animatic made a much stronger impression.

But it's got a great flow to it overall. And that's just my opinion, of course. Others may not feel that way about it.

I'm looking forward to hearing your musical score.

11-04-2006, 12:44 AM
Yeah bro... Loks like it's gonna be nice. This challenge is going to be a blast.

11-04-2006, 04:52 PM
Yes, looking good.
Nice job.

11-05-2006, 08:39 PM
thanx guys for your comments.

fifty : as You know english is not my native language-so any correction of my text lines are most welcome!

about stone - well , you probably did see many times a moon - is it bigger when still very low over the horizon? it is -and it is becouse of optical.... hm lack of word.. illusion? when space objects on the sky apears on bulding or tree on our eye has this intention to increase this space object- im not sure how it exactly works but just that how it is. however i can agree it is still little to big.
no matter , i guess i will have to loose those shots from my trailer anyway.

11-06-2006, 10:27 AM
No - dont cut them - just make them really fast - like 0.5s each witch 0.5s fade to black between them - it should give you few seconds
And also - from what I read in faq - you can add extra time to that 90s for credits ;)

11-07-2006, 02:13 PM
I really like everything. Just a bit in doubt about the multiple vision of stone all around the world.

11-08-2006, 07:37 AM
http://features.cgsociety.org/challenge/entries/16/12327/12327_1162971451_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12327/12327_1162971451_large.jpg)

Software: After Effects

hello again

here it is my (known version) trailer with sfx and ambience sound track. Just to see how it works. Defenetly need to cut this "postcards" sequence to shorter or even nothing. The same thing about "tree" sequence -it is too long compareing to "main" sequesce which durration now is less than 1/3 of the entire trailer. must work on it. meanwhile im thinking about 2D and 3D sections of this challenge , concepts

Play Video >> (http://features.cgsociety.org/challenge/eon/player.php?entry_id=74260)

11-08-2006, 08:53 AM
You reminded me of that telescoping lens effect when an object is close to the horrizon, I think it can make a ship appear closer or you can see it behind the horizon- I'm not shure, but it is interesting. The atmosphere being curved causes that lens effect...hmm...wonder if there could be a weird atmospheric lens effect in the curved atmospheres of the chambers...I need a ticket to the potato to see, :P

Nice trailer- definitely has a mood. Great portfolio- Just saw all of it.

Nice realistic war documentary feel to the trailer.:thumbsup:

11-08-2006, 05:18 PM
Nicely done on the animatic. I really liked the audio approach you took. Very understated yet powerful. And it is unique in that respect from the other examples that have been posted. Great work.

My only question is whether there's is a sufficient bridge between the war imagery in the first half and the asteroid in space in the second half? From the perspective of a viewer of the trailer, how do the two connect together? Because to a small degree I think it comes across as two different story lines as it now stands. One possibility might be to have some indications of the war continue throughout those shots of the Stone over various cities. Then the two themes--war and the arrival of the Stone--would be visually integrated. Anyway, just a thought.

But again, a really good overall feel to this. I'm looking forward to seeing you bring this one to life.

11-08-2006, 06:55 PM
fifty: Yes those two elements of my trailer suppose to be connected in one, but still two things are not yed added : music and Magda's voice(which is not yet recorded) saying

"living these days we think only a miracle from heaven may save us" - while "war" section playing

and then fade in black and voice continue:

"well maybe we ain't that wrong after all " then we see a Stone arrives our orbit as a sign of New Hope..

How's that? I hope it will work this way ,but we can see that when i edit this sequence with new recored sfx and music

11-08-2006, 07:36 PM
Actually, yeah, I think that bit of dialogue about a "miracle from heaven" makes a big difference in terms of tying the two halves together. That should do it. I look forward to seeing it with the music, etc.

01-23-2007, 06:21 PM
http://features.cgsociety.org/challenge/entries/16/12327/12327_1169576479_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12327/12327_1169576479_large.jpg)

Software: 3ds max

this deadline extension is really gift from heaven. I didn't post lately on EON challenge because I was very busy with ym work . It doesn't mean I gave up on this challenge.

this video is a very first scene in my trailer , I was try to get very totalitarizm-despotizm feeling on that as a illustration of insane politicy leading to global war.

Play Video >> (http://features.cgsociety.org/challenge/eon/player.php?entry_id=76697)

01-23-2007, 06:30 PM
http://features.cgsociety.org/challenge/entries/16/12327/12327_1169576986_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12327/12327_1169576986_large.jpg)

Software: 3ds max

scene where the stone can be seen for the first time -as i mentioned before ,my intention was to make this stone almost inteligent look and behavior. So the stone comes out the fog just like a shark prepareing to attack .
well my animations skills are still very very low so it look maybe funny and not quite as I planed ,especially this "clouds" in foreground.

Play Video >> (http://features.cgsociety.org/challenge/eon/player.php?entry_id=76698)

01-23-2007, 06:36 PM
http://features.cgsociety.org/challenge/entries/16/12327/12327_1169577391_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12327/12327_1169577391_large.jpg)

Software: 3ds max

a probe aprocheing to the stone . An interesting effect ,not planed but I like it very much -just add some motion blur and camera shake -and you get these strange surface disturbing of the stone. Really psyhodelic

Play Video >> (http://features.cgsociety.org/challenge/eon/player.php?entry_id=76699)

01-23-2007, 06:47 PM
http://features.cgsociety.org/challenge/entries/16/12327/12327_1169578062_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12327/12327_1169578062_large.jpg)

Software: Photoshop

now ,something interesting. Getting thru all this project I struggle with lot of limitations. So many times I had to take another route to get effect closest to my idea. This is an example, a very difficult scene -difficult to be done in max for me -but easy if I used photoshop- so I decided to use a tool which alove to save some time to me- all i had to do was to animate it in very simple way ( moveing layers to immitate movement). I know it looks terrible, but it is not last point whre I had to surrender and choose faster method than more exciteing.

Play Video >> (http://features.cgsociety.org/challenge/eon/player.php?entry_id=76701)

01-23-2007, 07:05 PM
http://features.cgsociety.org/challenge/entries/16/12327/12327_1169579149_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12327/12327_1169579149_large.jpg)

Software: After Effects

now, almost complete score for this trailer .with Magda's voice and couple other inventions -i think it will remain this state in 98% to the final cut.

Play Video >> (http://features.cgsociety.org/challenge/eon/player.php?entry_id=76702)

01-23-2007, 07:15 PM
http://features.cgsociety.org/challenge/entries/16/12327/12327_1169579756_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12327/12327_1169579756_large.jpg)

Software: After Effects

I asked my friend (which has his own prog-metal band) to record a short ,90 s score line to my trailer . Well ,guys are very busy so they just send me random idea -in their oppnion - but for me it works excellent with my trailer ,I couldn't even imagine better soundtrack -as a matter of fact this great piece of music did salvage my work to went on ruin. music holds all parts of my movie in one piece and i can't wait to post final cut with video to show you how good work they did.

Play Video >> (http://features.cgsociety.org/challenge/eon/player.php?entry_id=76703)

01-23-2007, 07:44 PM
http://features.cgsociety.org/challenge/entries/16/12327/12327_1169581494_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12327/12327_1169581494_large.jpg)

Software: Animation Master

ok ,so this is almost complete. Im not complaing on the audio - if's far better then i expected. as for visual s, well I know it could be done better . Hope the story is interesting enough to cover my lack of skills in animatics. Im sure my next movie will be better, i learned some interesting experiences while working on this one.

Play Video >> (http://features.cgsociety.org/challenge/eon/player.php?entry_id=76704)

01-23-2007, 10:50 PM
http://features.cgsociety.org/challenge/entries/16/12327/12327_1169592647_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12327/12327_1169592647_large.jpg)

Software: Animation Master

I belive I 've already posted this mile stone but with wrong title, so I have to do now a little step backwards to complete the list. Since I already posted final (or almost final) SFX and music cut, I though this time it might be something which would never apears in final trailer -so let me introduce Magda's "behind the scene" voice scratch track.

Play Video >> (http://features.cgsociety.org/challenge/eon/player.php?entry_id=76711)

01-24-2007, 02:00 AM
Hey Tomasz,

I just watched your last posted video , cool stuff . A lot of work was put into this and it shows. You did mix real video footage in here ,if you didn't the Patricia character is excellent.
Great job and good luck.

01-24-2007, 04:01 PM
http://features.cgsociety.org/challenge/entries/16/12327/12327_1169654465_medium.jpg (http://features.cgsociety.org/challenge/entries/16/12327/12327_1169654465_large.jpg)

Software: 3ds max,Photoshop

well this is second(attempt) upload of the finished trailer , since the first one doesn't seems to went ok.

In short: I was trying to make a trailer not about wonderfull SF book. but rather to show now close to "the death" we are living today. I mean don't be supprised if big stone apears in our sky tomorrow..

Play Video >> (http://features.cgsociety.org/challenge/eon/player.php?entry_id=76733)

01-24-2007, 10:49 PM
Congratulations!!! :thumbsup:

A great work. All your hard work has paid off. I watched through all your posts from yesterday and today up to the final entry. You really brought everything together nicely. Even your little shortcuts--like doing that scene with the closeup of the woman and child and the tank driver in Photoshop--came across very well. The music was beautiful too. Tell your friend he did a great job. I thought it was perfect for your trailer.

Well done! Now you can sit back and relax and watch the rest of us rush to the finish line!!!

01-24-2007, 11:48 PM
Well done! Now you can sit back and relax and watch the rest of us rush to the finish line!!!

Thanx ,but it is not that easy. Im working now on 2D and 3D entries :D

01-27-2007, 01:36 AM
Great work- I like the haunting quality- The wolf howl at the start is cool. Neat cinematic treatment. Reminds me of my "happy days" reading about Rommel's "Wolfpack", or was that term reserved for the submarines?

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