XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Character: Wasteland Rider WIP

10-26-2006, 01:06 PM
I make this character for unannounsed "next gen" FPS action, so i cant provide his background due my contract with stodio i'm working in. Project sopposed to release in late 1007-early 2008 so polycount for characters about 7k-10k. The character is meaty tipe of wasteland bandits so i'm gonna make a few set of head and accessories ( it sopposed to have 2-3 characters of this tipe in ''bunch of targets" at same time).

10-26-2006, 01:24 PM
Umm, you better double check that you're allowed to show this.

10-26-2006, 02:46 PM
this looks incredible, i thought i was lookin at the high res one to start with but then saw the words game rez and the wires!! u have any shots of the high res version at all?

cant wait for the textures


10-26-2006, 03:52 PM
Looking very nice so far, normal map turned out very well.


10-26-2006, 03:54 PM
That's looking hot. Can we see just a shaded view without normal maps by chance?

10-26-2006, 05:32 PM
Nice work! The normal map turned out damn near perfect, looks like a smooth silhouette as well, what did you use to generate the normal? cant wait to see this guy textured!

10-26-2006, 05:55 PM
GOOD normal map! I'm want to see final materials.

10-26-2006, 05:59 PM
I was just wondering how you got so much detail out of such an area with your normal map. That's impressive! To get the shell holders that detailed out of nothing more than a box is really outstanding!

Did you sculpt into the sides or from the top? Just curious. Did you use zbrush or another app to sculpt the hi-res version?

10-26-2006, 06:00 PM
This guy's looking really great. Love all the gear. Looking forward to seeing him textured up!

10-26-2006, 06:00 PM
Fantastic detail and qualtity there...

I must admit he reminds me quite a bit of the two main characters in EA's Army of Two... if not a bit heftier though...


10-26-2006, 06:04 PM
Looks awesome! the level of detail in the normal map must be insane!

11-12-2006, 06:05 PM
Nice character you got there. Very detailed. The folds need some work in my opinion. They don't look as realistic as the rest, especially on the belly. There shouldn't be any folds there, the fat showld stretch the fabric. You could model some folds under the pectorals.

Hardly waiting for the textures. By the way, what size are the textures ?


11-13-2006, 07:10 AM
same as above, very good detail on the character! what's the resolution of the normal map?

11-13-2006, 09:12 AM
looks nice and all but id have to agree with the first poster. Doublecheck if you are allowed to show this.

11-14-2006, 04:47 PM
Good job!!...the detail on the real-time model has transferred well from the high-detail, I agree with Mindrot on this tho'...it does remind me a LOT of Army of Two aswell...

I hope you don't get into s#@! showing this cool work...


11-14-2006, 04:56 PM
Is that an army of two character? it looks like there design...
Wonderfull realtime character!

11-17-2006, 11:26 PM
hum what can i say ?

wow ! :thumbsup:
very impressive work I like detail

textures soon ?


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