View Full Version : Local Pivot Transforms

10 October 2006, 10:39 AM
Hi guys,

I need a way to freeze an object's transformations, to center his pivot and also to have his local rotate/scale pivot coordinates to zero (the obj isn't in the center of the world): exist a way in mel to get this result?


CGTalk Moderation
10 October 2006, 10:39 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.