Anyone have any tips on how to edit the function curves of the hips effector in the base layer with the rest of the body pinned?
Just like in any IK rig in any other software. When the part is on IK (hand, feet) and you move the CURVE of the hips, the IK part stays in place. In MB if I move the curve of the hips effector it moves all the body, like it's all in IK. Even with it all pinned down and weights set to the IKs effector.