View Full Version : a Setup Reel
10 October 2006, 05:46 AM
http://characterpipeline.com/smallReel.html (should download faster)
http://characterpipeline.com/bigReel.html (it's not too big)
hello, i just finished a demo reel. i am in the process of fine-tuning it before i send it out. i figured this would be a great place to start.
the focus is character art and setup. the animation on the reel is mainly to show rig functionality, and to entertain. As a setup reel, i was trying to keep it entertaining with some sound, music and movement. anyways the site is also new so please give me feedback on that if you notice something. Tomorrow i will be posting an image or two so you can pre-view what you are going to be watching. i hope you enjoy.
looking for full-time production position.
10 October 2006, 04:05 PM
I just see your work, Its really inspirate me!
Like the untraditional characters, is bether to take ideas and understand new rig mechanics
Thanks for post it
Good look and well done :thumbsup:
10 October 2006, 12:33 AM
Nice work dude...!
I reallyy liked your choice of characters and the way u have rigged the roots of the tree... I presume, u used dynamic joint chains for it....? there's a nice realistic flow with the tree walk... Ur reel also has huge potential for a fat n muscle system.....
Good work...!! n a neat artictic feel too...
10 October 2006, 12:58 AM
here are some samples from my reel, now you can see what you are gonna get. please give me some feedback.
11 November 2006, 11:34 PM
i really like your rig. The dynamics on the roots are spectacular, and the oncept and model are awesome.
You animation is grea, and i'd love to see more stuff.
I also like the one legged character.
Great stuff posthaste, keep up the good work
11 November 2006, 11:37 PM
nice work man
i loved your rigs and animation.
the root system is bomb ass, and the one legged guy mkaes for some relal good animtaion
can't wait to see what else you have in store
11 November 2006, 12:53 AM
Hey dude. Some advice from a fellow rigger:
Don't show something again that you've already shown once (such as the back rig, which you move around on the second character, when it can be taken for granted that you can rig a back after seeing the first character) unless there's something particularly special about it.
Secondly, always make sure you put your coolest and most eye-catching / attractive stuff first. You want the recruiter to hopefully get "hooked" during the first ten seconds.
Thirdly, for facial demonstrations, I think it could be cool to render your character's face making different emotive faces (while staying in character). Just an idea.
Lastly, and this is from a nitpicky animation standpoint.. watch out with crashing. When the tree guy starts walking and steps on the rock, there's a lot of crashing through the ground. (The point of the sequence in my opinion is that you're trying to prove your rig can work good enough to overcome problems like that kind of crashing.) I'd fix that crash if I were you. (I liked the rest of the animation though.)
11 November 2006, 12:53 AM
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