10-19-2006, 06:07 AM
Hi trying to see if anyone has come across this problem.... maybe its something Im doing wrong. I have an image connected to a constant shader. The shader is on the objs partition not locally and is has the objs texture coordinates (uv map). However when i render without any final gather im getting fg type noise from the pass and its really bugging me as to why.
Quick note the object is also being deform by a lattice sligthly but i don't see why it would effect uv space to give the effect f noise.
Any one came across a situation like this what am i doing wrong? does mental ray have pref freeze like renderman?