(*) Support for 3dsmax R9 32- and 64-bit versions.
(*) The V-Ray shading SDK is now a part of the V-Ray installation.
(*) Added "Guess vertical shift" button to the VRayPhysicalCamera.
(*) Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion type is used in programs like SynthEyes or Boujou and allows exact camera matching with these programs.
(*) Added an option "Invisible" for the VRaySun to avoid speckles on mirror surfaces.
(*) The DOF planes of the VRayPhysicalCamera match more closely the actual DOF effect.
(*) The V-Ray presets file name can now be changed from the default.
(*) Better memory management for large HDR maps in VRayHDRI.
(*) VRayLightMtl has an option to use an opacity map.
(*) The V-Ray converter script now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ray counterparts.
(*) VRayMtl now can show the diffuse texture map in the viewport.
(*) The V-Ray license server is registered in "Automatic" service mode instead of "Manual".
(*) "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible.
(*) Hiding a VRayPhysicalCamera immediately after its creation did not hide the target.
(*) When cloning a V-Ray material or texture, any custom attributes were not copied to the clone.
(*) Particle Flow material IDs were not taken into consideration.
(*) VRayFur crashed when the source object did not contain a mesh.
(*) V-Ray could crash when saving a preset if the presets file could not be opened for writing.
(*) Some problems when creating a VRayLight with Dome type were fixed.
(*) Fixed a potential crash with the viewport display of the VRaySun.
(*) Using the light cache with crop/blowup rendering could cause a crash.
(*) The "%camera" keyword for the frame stamp did not work in the V-Ray VFB.
(*) The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects.
(*) In ppt mode the alpha channel for transparent objects was not correct.
(*) V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one.
(*) Replaced the '·' character for automatically generated UIs with regular '.' since '·' may be a special character on some versions of Windows (e.g. Japanese).
(*) The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials.
(*) If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash.
(*) VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers.
(*) The renderer did not list environment maps and the override material as subanims.
(*) The irradiance map viewer would crash when merging maps from the command line.
(*) The dome light did not list its dome texture map as sub-anim for Track View.
(*) Crop rendering did not work in the V-Ray VFB.
(*) If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image.
(*) Rendering will be aborted if an error occurs while writing a .vrimg file.
(*) vrimg2exr failed if -dataWindow option is specified and the image is empty.
(*) In some intermediate RC3 builds, V-Ray could take a render license when network rendering.
(*) Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax.
(*) The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images.
(*) Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type.
(*) Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun.
(*) Export to a .vrmesh file did not take edited normals into account.
(*) "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl.
(*) A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly.
(*) If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed.
(*) The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value.
(*) RPC objects did not render correctly with the VRayPhysicalCamera.
(*) VRayWireColor element produced wrong results with transparent objects.
(*) VRayLight in Dome mode produced wrong results with matte/shadow objects.
(*) VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps.
(*) Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials.
(*) VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl.
(*) Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes.
There are certain features that are still not 100% finished but the build is stable enough to test on 3DS MAX 9. After all, this is still an RC, but it seems ChaosGroup are getting very close!