I'm having a problem that I'm not sure about... I was trying to animate my character in place (treadmill style), so that I could move a null around my scene to get him to walk around. Problem is, my global srt node (which is located under my model node, and above all my other controllers (hips, feet,etc)) isn't positioned directly under my character. It's behind and under him. So I thought I could turn on constraint and child compensation, and adjust the null. When I move to the next frame, all of the animation is offset, as if I didn't have the compensation on.... Any idea of what I'm doing wrong? I also tried to set a new neutral pose, and set a keyframe, but that didn't fix it..
Originally, I animated him walking forward in space. I tried tagging the hips and feet, and Biped-Define step marks, but didn't see that that did anything-didn't see any step marks... I realize that my feet will probably slide somewhat, but I'm not too concerned.. It's only for a Halloween personal project-nothing that will be aired.
So, any ideas why I can't adjust my global srt node without offsetting my child nodes?