View Full Version : New female character

03 March 2002, 08:20 AM
Hey all. Here's my latest.
She's the main playable character in the game I'm developing for college & she's called Molly. She's 932 polys & will be one 256x256 map. (these renders show the 512x512 version)
She's still a wip, texture wise. As you can see the hair hasn't been done yet & I'm still working on the skintones, which are proving problematic for some reason.
C&C welcome.

& a quick in-game test shot with our old pal teeth. (stock level)

03 March 2002, 09:59 AM
I really hope she's going into something other than Unreal. Anyone who comes upon her is going to stop and think "hunh?" and she'll wipe 'em out...or at least that would happen to me.

I like it although would someone her age have the beginning of six-pack abs? I like the distressed and faded look to the clothes.

03 March 2002, 04:45 PM
Texture work looks OK, but you should more precisely define her age by some details. As for a child she is too, hmm, let's say - well builded :)


The Commander
03 March 2002, 04:56 PM
Her eyes are to low. It's generally normal for them to be half way up, but to me these ones seems a bit odd. Her forhead just above the eyes could perhaps benefit from being slightly more forward.

Please post updates if you change anything, thanks.

03 March 2002, 01:18 AM
Now I am NOT in anyway shape or form a texture person. (We got other folks that kick that booty). But approaching it from a higher rez/geometry POV, the general rule for me regarding age is, the older you are, the more muscle and bone definition becomes apparent - less baby fat.

Right now there is too much geometrical definition implied by the skin tones for her age. I don't envy you, I wouldn't know what to do since I haven't rilly modeled at this resolution for some time.


03 March 2002, 02:14 AM

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