View Full Version : Cartoon Character: boy
02-04-2003, 06:01 PM
It is done... my first 3d Character :bounce:
I used 3ds max 4.2 and the "box modeling" technique.
I know it isn't perfect but i am very proud of myself:D
So have a look at my work :p
02-04-2003, 06:24 PM
Nice job. My one critic would be his stomach. His belly doesn't look round enough around the waist. It looks a little to much like a square rounded off (if that makes sense?). Other than that, he looks very cartoony. :thumbsup:
02-04-2003, 06:33 PM
Thx for reply Juggernaut!!
His belly doesn't look round enough around the waist
Yeah i see... i will try to fix that soon.
02-04-2003, 06:34 PM
hey cool reminds me of the tutorials in the help files^^
02-04-2003, 07:28 PM
Not a bad start...but i would make the feet larger. Keep up the good work.
02-04-2003, 08:02 PM
Here is a closeup of his face...:wavey:
c&c's are welcome!!
02-04-2003, 08:27 PM
I agree with the post above, where it looks a little 'square' - look at the nose, for example.
This is a common side effect of using the box-modeling technique (my favorite technique, by the way - i start every model with a cube). It's easily fixed just by pushing and pulling a few verts here and there. The cheeks are pretty round and smooth - I'd recommend tweaking the problem areas of the model a bit to get rid of the boxing artifacts, and keep an eye open for this problem as you progress through your future models.
Congrats on your first model - Good job!
01-14-2006, 09:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.