View Full Version : How do I make multiple models one single model?

10 October 2006, 11:03 AM
See topic title =P. I am trying to make a model for Half-Life 2, but after using 3ds Max for so long I'm kindof scared of the vertex order stuffing up. How do I make all my body parts just one single one? I don't mean just grouping them either, I want the two to become one mesh in every sense of the word.

And while I'm here, is there a quick way to merge/weld verts that are exactly on top of each other? My model is broken into parts, but their seams overlap perfectly. How do I weld these seams quickly? Or is there no way to do it other than manually?

Thanks in advance,


PS What I seek is the equivalent of 3ds Max's attach, or attach list tool.

10 October 2006, 11:11 AM
Use merge. It will automatically merge verts from the different models that are within a certain range of eachother. This can be adjusted of course. Be sure to click on the buttons to compy the UVs and weights to the newly created model.

As I'm fond of saying, A search through the help or even these forums with the simple keyword "merge" would have brought you several answers to you question much quicker than someone replying to a new question.

10 October 2006, 11:41 AM
Thanks so much. I'm sorry that I didn't search successfully. But search I did in both the forum and help reference, but I didn't know what term XSI uses as opposed to 3ds Max's attach mesh =)

10 October 2006, 08:46 PM
I replied on xsibase, but I'll also reply here.

To merge your verts, modify/polymesh/filterpoints.

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10 October 2006, 08:46 PM
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