I'm using MAX 8 on Windows XP OS. I have 2 gigs of ram.
I'm trying to emulate a cloth simulation done at this website: http://www.copiacreative.com/index-flash.html
I used cothfx and came up with a simulation that can be seen here: http://www.tempusfugitweb.com/testing/clothSim.swf .
Its jaggy because of compression and sloppy sizing. But that's not the problem.
I can't make the cloth wave and billow the way I want. My simulation isn't as refined looking as the one at the copia website. I want to make my simulation look closer to the their simulation.
Short of playing with the various cloth settings all day (trial and error), is there maybe a key philosophy that would help me make the cloth flow the way I want. Perhaps where I should position the wind forces or the use of some animated collision object or maybe key settings for the cloth parameters, a wave deformation, gravity, scale?? Please suggestion methods and/or suggested applicable resources etc.
Thank you most kindly,