View Full Version : WIP: Generic Male game char template

02 February 2003, 02:18 AM
This is a model I'm working on as a semi low poly naked man to use as a template for future game models. Right now I'm focusing on getting a good topology for the shoulders that will deform well for animation. You can ignore the head for now, I know its really high poly for a game model, I'll reduce it later when I get all the joints deforming well.

any help/ideas tips would be awsome thanks.!teamfiles/modelers/TMP/frontG.jpg!teamfiles/modelers/TMP/backG.jpg

02 February 2003, 06:01 AM
Hey, you got the same idea as I had in my mind :) Your model looks good. How many polys?

02 February 2003, 06:26 AM
right now in its high at 3500 for the whole body head in cluded. But for the body+neck its like 23-2400, after I get in deforming right I'll go back and reduce it. For me its easier to model high then reduce, but that head is way too high I took it from a subd model i was working on.

02 February 2003, 05:39 AM
Well it kind of
well too
High poly in the head
looks stiff:annoyed:
it could work, shure1

02 February 2003, 06:28 AM
Kaiser, do you have any experience modelling, any experience rigging, skinning, anything having to do with 3d? I recommend you learn before you diss other peoples stuff. I see you are 14. While you were not particularly insulting on this thread, you were in others, so please be respectful.

Anyways, this looks excellent, the proportions seem to be very accurate. Congratulations ;)

02 February 2003, 07:17 AM
Looking pretty sweet so far.

The shoulders and butt/hips look like they'll deform quite nicely and the proportions look fantastic.
I'd be more concerned with the elbow topology, and if you plan on much wrist movement I'd move the lower segment a little further down.

When you get anal about the polycount I'd optimise some of those lower back segments and center stomach ones. It's a bit hard to see just how much they're doing for the form in smooth shading, but I'm willing to bet most are unneccesary.

All in all, looks quality, care to post some facet shaded views?

02 February 2003, 10:15 AM
thanks for the comments guys, yeah there are 2 line down the middle of the chest I can get rid of I think, those were left in for something I was planning, some type or armor...I forget.

Here is a hardshaped pic, habn't had time to do anymore work on it in the last 2 days. I know the legs need a lot of work, and I think the arms are a little too long, hips a little to girlish, and I think I need to make the shoulder cut over the bicep more...!teamfiles/modelers/TMP/GmHard.jpg

02 February 2003, 01:19 AM
got swamped and havn't had much time to play with this, but I played with some stuff, now I need to start thinking about reducing it. The model is around 3200 polys right now and I want to knock it down to 3000.

if those links show a red x try these!teamfiles/modelers/TMP/gfup.jpg!teamfiles/modelers/TMP/gbup.jpg!teamfiles/modelers/TMP/g3q.jpg!teamfiles/modelers/TMP/genHead.jpg

02 February 2003, 04:07 AM
Does that 3200 include the head, or just the body? Or is that 3200 POLIES? Cos that head is very high for a game model, still looks like a subd cage?

Since you posed the arms at horizontal, your shoulder topology is a little clearer now.. The back looks fine, but you need to define the front some more and get the arm muscles/arm pit area working as it doesn't look like it'll deform too well atm.

Also the base of the thighs looks a little thick at the back, the butt looks funny, and the knee and elbow topology is a bit rough.

In general it still looks like a fantastic template! :buttrock:

02 February 2003, 05:36 PM
very nice model. i think you could reduce the nose and mouth area a little more. other than that i like the proportions. keep up the good work!

02 February 2003, 09:19 PM
yeah its 3200 tri's right now. I think his butt area looks a little girlish...what can I say, I always have girls on the mind. The head has so many areas to reduce I don't know where to start. For the arms would you suggest pushing in the armpits, or adding some more polys to the area and fleshing it out more? I also think his legs might be a little to short, or maybe I need to pull the crotch up?

02 February 2003, 09:45 PM
you mean 3200 polys? or triangles?

02 February 2003, 11:41 PM
Hey Jolts I really like it but you are right the legs are a little short especially with those arms (which look good BTW) I anly eye-balled it but it looks like you could make him 1/2 to 1 head taller I would lengthen the legs a bit not pull up the crotch . GOOD JOB!!:applause:

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