View Full Version : Eon (Trailer) Entry: Alpo Oksaharju

10 October 2006, 06:43 AM
Alpo Oksaharju is entered in the "Eon Challenge" update: View Challenge Page (

Latest Update: Finished Trailer: final entry (

10 October 2006, 03:24 PM
Welcome to the trailer challenge and good luck. Enjoy! :thumbsup:

11 November 2006, 10:14 PM (

Rough storyboard, part one.

11 November 2006, 10:22 PM (

part 2

11 November 2006, 10:53 PM
Hello all, and good luck in the contest.

A bit about us,

We are team "Evil Duck". (don't ask about the name, it's a long story :D ) We are three CG students from Finland. This competition was such an opportunity to really let the imagination fly, and since I (we) am (are) huge fan of sci-fi, it wasn't an option to pass it by.

We have roughly outlined the duties for this project, but since our team is only thee strong, we decided to keep the workflow very organic. But the rough duty line-up is:

AOK (yours truly) - Direction, camera, lighting, facial modelling
sinis (Mikko Sinisalo) - Concept design, modelling, TD
Jasser (Jari Mäkynen) - Concept design, technical modelling, cityscape design,

Like I said the workflow is very organic, and pretty much everybody will participate in everything.

We will be incorporating live action footage, namely the character Patricia. A good friend of mine agreed to play the part, more on that later. All other material will be fabricated virtually. Music for this project will also be the work of another friend.

Again, good luck to all the contestants, and don't hesetate to drop a message :)

ps. the storyboard will continue tomorrow, and it's longer than two parts (I accedentally put in 1/2 in the first upload).

11 November 2006, 02:17 AM
Hi and welcome, storyboards is not that common here ... yet :-)
And nice to see some more from the Nordic region. Was in Helsingfors last week by the way, just for one day. Cold, rainy but a nice town.

Yes, and good luck.

/peter Gothenburg Sweden

EON film trailer challange (

11 November 2006, 09:27 AM
Good storyboards.DId you plan to work in 2d or 3d for it?

11 November 2006, 06:57 PM (

part 3/4

11 November 2006, 07:01 PM (

part 4/4

11 November 2006, 08:48 PM (

Part 1 of the approved concepts for the trailer.

11 November 2006, 09:36 AM
First of all good luck with the challenge... CrossBot and V/Stol look very cool... OTV reminds me of Babylon 5 Heavy Cruisers...

One more comment would be that you might need to cut some scenes because of the timeframe... I think there are way to many of them there... Which is a good thing if you manage to pull it off but a very difficult task...

Hope you make all of it...

Have fun man...

11 November 2006, 10:50 AM
Hello again,

Time to shead some light on the project itself.

the basis:
After carefully consuming and digesting the first (not counting the prequel) installment of the saga EON, we sat down and discussed what were the main points and events, and what were the main motifs. We then played a mindgame that the movie was actually being made and we were making it. From that thinktank we came up with the feel of the movie and a sort of adaptation for the screen. We did this to get a clear direction of what we wanted to show in the trailer. We also considered the political history strongly affecting the tension of the story, at the time it was written. And since it influenced the story so much, and it is a sort of timepiece, we decided to adapt the story a bit to reflect the politics of today, to make it more interesting. But at the same time we wanted to be as true as possible to the book. We agreed that the most interesting sci-fi has allways been that, which contains the possibility of actuality. And this story is no different, the timeframe is fairly close in the future. So we wanted to keep a stong sense of realism attached. We made these decisions:
- the "enemy" wouldn't be the Russians, but a well organiced international political faction of some sort.
- In the book the asteroid is found in the year 2000, but since that is history nowadays, we decided that it would be the year 2007. And since Patricia goes to the Stone four years later, the actual happenings would be around 2011.That gave us a temporal origo, from which to design the look of the ships and other equipment.
- The story is not so much of an action oriented sci-fi, but more in the fashion of old school sf with awe inspiring vistas. But this story is very tangible at the same time, not like some hard core sf which is like taking a bad trip :D . The story has real quality and finess attached to it, which we wanted to keep.

the trailer:
From this ground work we came up with the basis for the trailers idea and feel. We didn't want to loose the finess of the story in some cheesy hollywood style texts to expose the pitch. In stead we wanted to leave some elusiveness to it and not really give away storyline. We wanted to leave the viewer with questions. But not make it too elusive, keeping it tangible. We tried to find the balance between expose/feel.

We wanted to constuct the trailer as if the scenes were cut from the actual film footage, and not make material just for the trailer. So we talked about various scenes from the book. We wanted the scenes to be such, that the viewer would recoqnize the scene from the book. The rule for choosing the scenes was that the scenes had to convey a sertain rhythm of action, color and feel, and also some sense of exposition. The emphasis was on the emotional information of each scene. Especially in the latter part of the trailer. Of couse the trailer itself was to have a beginning, middle and an ending. Some exposition in the beginning, and not so much in the ending. More expressive imagery and emotional buildup towards the ending. We wanted to capture the essence of the story in a non-plot-revealing way.

After this came the discussion about the timeframe and resources. What could we accomplish. Combining this with the groundwork, solidified the trailer stroyline.

-max 8
-xsi 5
-various plugins
-Logic audio

Musical score is going to be composed by a good friend Max Lilja, who will be joining our group shortly.


next up:
- accurately timed 3d previz (containing all camera movement, angles and cuts)
- Constructing all scenes and characters

will continue by:
- lighting & texturing
- rendering & compositing & vfx
- final cut & sound editing

Done in parallel:
- Fine tuning color design and feel
- musical score design
- foley & speech

To save time we started with the storyline first, and conceptualisation second. The book gave us a very solid place to start visualizing the story and thus concepts were leaved as second task, so we wouldn't waste any time conceptualising something we wouldn't use.

We will be using a lot of mattepaintings to save time, and thus we keep camera movements moderate. Also camera mapping will be applied (where possible). Only necessary elements will be 3d, will try to get away with as many 2d elements as possible. As said earlier, Patricia will be filmed against greenscreen for the library scene. Other characters will be cg (including a double for Patricia).

Huh, a lot of monologing :) Anyhoo, the work continues.

11 November 2006, 10:55 AM
Good storyboards.DId you plan to work in 2d or 3d for it?

Thanks a bunch.

Both actually, mattepaintings in 2d (utilising 3d renders though), and for the rest 3d.

11 November 2006, 12:36 PM
very nice models! the crossbot is fantastic!!!:applause: :applause: :applause:

11 November 2006, 11:42 AM
Very nice concepts and workflow organization.

It's good idea to use lot's of matte paint and 2D composing, im interested.. i think your team will show us everything in detailes :twisted:

Keep on and have a good luck.

11 November 2006, 04:52 PM
Goodness. Very well thought out! It's good to hear the reasoning behind the decisions of everything. It does look like a lot of work, but you seem to have a pretty solid team and tricks up your sleeves to getting it done efficiently. I love the designs of the ships and vehicles. A nice combo of hard edges and soft curvies.

Very nice work team Evil Duck!!

11 November 2006, 09:34 PM
Good work, team EvilDuck!

Looking forward to seeing you in action :D

Nice looking designs on the vehicles. A bit large scale storytelling on the storyboard, tho.

11 November 2006, 11:17 PM
Wow! Your team really has it together. You've obviously put a lot of thought into this. I enjoyed the storyboards, and the modelling is fantastic. Can't wait to see the animatic.

12 December 2006, 09:44 PM (

Software: 3ds max

Here is the animatic for the trailer. Even though there is no soundtrack in this version, it is cut as a wholesome audiovisual piece. The main fuction of this animatic was to block the primary action, so we could break down each shot and not do any unnesessary work. We are currently hard at work with the scenes, just finishing character models, thus the updates have been a bit scarce. More posts on the way.

Play Video >> (

12 December 2006, 02:02 AM
Great animatic. Solid all the way through. I especially like the final shot of the blast coming down the corridor. A great way to end it. Can't wait to hear the music and voiceover with it.

12 December 2006, 01:51 PM (

Heads up :) Some of the character facial geometry. polymodelled using various mix and match photo reference, to get the right persona for the characters. More detailed description (wireframe ect.)coming up with Patricia character.

12 December 2006, 02:17 PM (

Frant geometry. The Frant will be shown from the waist down, so the legs are not finished.

12 December 2006, 02:36 PM

Damn good characteristic on the faces!
Lanier char looks kinda familiar i.e. the AOK :D ,no?
Loking forward to see Patricia model.

12 December 2006, 10:59 PM
Hey AOK that Frant is realy cool !! And the ships are really nice too!! Only thing we comment on Frant is about his feet: as they're now it seems as he can't stay up.
Can't wait to see more! Keep up the good work :thumbsup: and good luck!

ThE-ShiFT team

12 December 2006, 03:42 PM
Hey AOK that Frant is realy cool !! And the ships are really nice too!! Only thing we comment on Frant is about his feet: as they're now it seems as he can't stay up.
Can't wait to see more! Keep up the good work :thumbsup: and good luck!

ThE-ShiFT team

Thanks man, Legs of the frant aren´t too well modelled because they don´t show in the final shot, so now they look like a pack of sausages. And your right he can´t stand up, with those legs, but it doen´t matter. I like your frant design very much too especially the head, absolutely cool design!!

12 December 2006, 07:17 PM
Nice work on the head modelling. And the Frant looks cool! How much rigging will you need to do for him?

12 December 2006, 12:22 AM (

Software: 3ds max

Long time no post :) Extremely busy getting everything done, but here is an animated (primary animation, no secondary) version of the whole thing with first version scoretrack and final voicetrack. The score is a theme version only, so no instruments and dynamics are present. We are currently in furnishing, texturing and lighting the scenes. The animation will go through a revisit once we get everything ready for rendering.

Play Video >> (

12 December 2006, 12:39 AM
Oh I almost forgot to mention :) The music is composed by our fourth team member Max Lilja who is a friend of ours and a great musican.

Nice work on the head modelling. And the Frant looks cool! How much rigging will you need to do for him?

Thanks, we used CAT and simple biped rigs.

Damn good characteristic on the faces!
Lanier char looks kinda familiar i.e. the AOK :D ,no?
Loking forward to see Patricia model.

Your too kind :) . There is a bit of the AOK in there, we used our own photos as partial references. Patricia is almost "in full makeup" :) and I'll post images after christmas.

more constructive critique is most welcome.

12 December 2006, 09:59 AM
Good animatic, lots of textures to do now :-)


12 December 2006, 04:47 PM
Really really good animatic. So, now we are waiting for textured version :twisted:
Keep on !!!

12 December 2006, 02:12 PM
Excellent! That came across very well. I thought the whole thing fit together perfectly, from the voice over, to the music, animation, etc, everything. This team is well on the way to a great final entry!!! :buttrock:

01 January 2007, 07:49 AM (

Ok, time for a sneak peak of Patricia. This is actual footage render, only the post work for this single frame was done in ps, and the animation post will be done in combustion. Rendered with mental ray.

edit: of course i uploaded the file without dof, but you get the point :D

01 January 2007, 11:03 PM
Not bad!
Very realistically and enigmatically!

01 January 2007, 09:25 PM
Looking good. Nice atmosphere. Keep it coming!!!

01 January 2007, 08:25 PM
Very nice. I will be sure to watch this one!

01 January 2007, 10:45 PM
Very well done! Hope you make all the shots until Sunday... this will be a busy week!
Do you have Finlands larges render park? :)
Good LUCK guys!



01 January 2007, 08:41 AM
Keep it coming! By the way.. are you studying in EVTEK? :bounce:

01 January 2007, 10:19 AM

Still in the game. We have been lighting and rendering like crazy for the past couple of weeks. No sleep. :eek: Eyes like pool balls. And altough the due date has been set back, we're still going to post the "semifinal" version on sunday. Meanwhile going to post some initial footage clips.

To Niten: Yep, we're at EVTEK.

To Coolkonrad: Thanks, and yes, it has been and still is a very busy week. This whole competition has been a huge learning experience for our team, and it was one of our main agendas when we decided to enter. We've done things that none of us really knew how to do in practice, only by theory, and thus it has been more of "learning to do" than "just doing". As I believe it is for most competitors.

oh and good luck to you too! I hope to get some constructive feedback after we post the semifinal version.

01 January 2007, 10:42 AM (

Truck rolling in the "ghost town" of Alexandria.

Play Video >> (

quality intentionally quite low. trying to keep the filesizes small.

01 January 2007, 04:13 PM
COol CooL scene! The truck is well designed and very well animated.The scene is well done in general..and the "ghost city" feeling is perfect.


01 January 2007, 06:49 PM
That's a great looking shot. I love how the truck slows down (for the bump in the road) but it takes the "camera" a split second longer, and then the truck speeds up again and starts to overtake the camera this time. You've obviously put a lot of thought into this and created something very dynamic. Very nice work indeed.

01 January 2007, 07:37 PM
That render looks superb!

01 January 2007, 10:21 AM
thanks a bunch guys!

The dynamics were designed first. how the camera works with the truck and the street. the furnishing of the scene was done from the camera viewport. This speeds up things because one doesn't have to do the whole buildings and stuff, just the parts that are visible to camera. This approach is good if the shot is "final", it leaves little or no possibility to rework the camera. We chose this approach though to save time. We knew that we have a huge amount of work on the whole, so we wanted to concentrate our time on learning new skills that we needed to finish the the shots we planned. If working for a director on big project with lots of people, designing only for the preplanned camerawork wouldn't be smart or even allowed, because there has to be room for moderate changes without reworking the whole environment. But here it was desided from day one, that we get the whole thing done, so decisions were made on where to allocate the working time.

01 January 2007, 12:39 AM (

Software: 3ds max,combustion,FreeHand,mental ray,Photoshop,Vue,ZBrush

Here it finally is. Feedback most welcome, title sequence still to come, and some other fixes, but this is the primary outcome. Will comment more elaborately after a good nights sleep :)

Play Video >> (

01 January 2007, 12:53 AM
Hi, your semifinal version is great: the scenes, the sondtrack, animation... everything! well done!

01 January 2007, 01:52 AM
Bravo, Bravo! That was pretty dang nice! Great synopsis of the story and held extremely faithful to it! The tear running down Patricias face and her along the flaw was fantastic!

01 January 2007, 04:31 AM
That's an awesome trailer! The scene where the bubble is being passed over from the shuttle almost looks like a documentary piece. I thought the music and voiceover/narration were also very well done (although I think volume on the narration could stand to be boosted just a bit if possible; the words themselves are clear enough, but I found it a bit difficult to hear).

Looking forward to some in-depth breakdowns of some of those scenes.

Great job!!! :thumbsup:

01 January 2007, 01:38 PM
Really stunning work, very true both to the story and the 'feel' of the book!

Wonderful job, best of luck! :thumbsup: :)

01 January 2007, 03:03 PM
I think you must add some motion to your final shot with EON logo.
It maybe slow rotatin planet, slow zooming titles or anything else... But motion must be very slow.

01 January 2007, 04:41 PM
Really good! i like the trailer from the viewpoint of patricia.A good idea to explain a very complex story!

01 January 2007, 06:51 PM
Great job on this project. Although, I do agree with fifty3dragons, the narration was a bit hard to hear when the music was overridding it. I really liked the trailer, it raised a lot of questions and made me want more!

01 January 2007, 07:12 AM
awesome details .. with EVERYTHING! :eek: :applause::bounce::buttrock:

more words fail me people :cry:

wishing the entire team the very best of luck! :thumbsup:

cheers! :beer:

01 January 2007, 02:14 AM
Man that was good i cant stop watching it :) .. its true about the narration at the beginning i could not ear it well but the rest is so very well done u capture the Eon world ..


01 January 2007, 06:50 AM
Fantastic work you have done here! Really! Everything has lots of details and the scale of the entire thing is very well expressed, but the thing we like most is the idea of using Patricia's POV, it's really clever! Good luck to you guys, wish you the best!

01 January 2007, 07:17 PM
Good job, dudes! :thumbsup:
Altho, I share the comments with fifty3dragons ( and others about the narrative and sound composition. Also the final color corrections and the pacing between the scenes could use some tweaking.

01 January 2007, 08:35 AM
Thanks for the comments!

The sound is a known issue, and it has already been corrected.

to Ittrium: The title sequence is yet to come.

to Cofiction: Yes we have acknowledged the color issue as well. Can you give an example of the pacing issue? what are the main problems in your oppinion. (so we can learn from them)

A "quick" self review of the project:

We had many agendas within this project that we wanted to accomplish. From a few different viewpoints.

First off, our main goal was in the learning department. And within that, several subgoals. 1. We wanted expand our teamwork abilites. 2. Learn new skills. 3. Train the visual eye. These goals were pretty much "achieved".

As a team, not working in the same location, but via skype, team work proved to be a challenge and not the best way to maintain a degree of enthusiasm and solid quality of work. Our main goal as a team, was to finish in time, and to deliver a trailer that would convey our understanding of the book. The level of technical quality was flagged as secondary importance, because we have so much to learn in that area. Improving technical quality though was an important issue, and we made progress in that area, which we are quite happy with. But we cut corners, techicality wise, where it seemed it was an obsticle to finishing in time. For example, in the animation of the characters, in the desert sequence, we only used basic walk cycles, and animated only heads and eyes. We skipped animating hands, fingers, faces etc. So the quality is very crude, but it still conveys the feel we wanted to show. We think learning to allocate time in the right issues is quite an importat skill to master among all others.

From a skill point of view, none of us had really done much rigging before or humanoid character animation, so these were flagged as key learning points. All of us did some rigging and animation to get at least some familiarity with the workflow. This proved to be a good way to learn and test the understanding of dynamics of motion. We have a lot to learn in that area, but we got a good start at least. Not the best way production wise, to rig similar characters from scratch. Basically we learned a lot on all fields, texturing, lighting, animation, rendering, etc. A lot of the learning was the "trial-and-error" -type of learning, which can be frustrating at times, but than again is very effective.

The extension of the due date was a bit unmotivating for us. The reason for this was that we had calculated our resources and time to the 15th and all of us had commited to other things starting from the 16th. The unmotivation came from the knowledge that now we would have time to attack some of the technical and narrative issues within the competition time, but we couldn't since all of us had other things. All in all, it's a good thing it was extended to get all the excellent works finished.

As stated in the beginning of the competition, we were going to use live action, but we quickly dropped that to give more time on the learning of 3d characters.

At very early stages, we decided not to do very extensive conceptualizing, but to test how the imagination would flow straight to 3d. We wanted to see how would the visions fit together. The idea and narration was designed as a group, but each one could pretty freely use their own vision in mind to tell pieces of the story. This test proved a few things. Conceptualizing is very important :) At latter stages of the project it came pretty clear, that we would have saved time if we had conceptualized thoroughly. But our approach had benefits also. We think that although the scenes vary quite a lot, it still holds together and gives a feel of vastness. We think it was worth the experiment.

All in all this has been a good experience and a step towards professionalism. After acknowledgeing and identifying the main issues that need to be attacked, we are pretty satisfied with the result, and think the picture speaks for its self. We have plenty of making of stuff, that we want to share if some one is interested. If there is something in particular, drop a message.

Still to come: the final trailer with cc and other corrections that we'll try to find time to do, and of cource title sequence :) Full list of who did what is also coming.

Monologing again :)

more constructive critique is again most welcome. To see different points of view and learn from them, if you have an oppinion or issue you wish to point out, please include an specific explanation of why you think it should be changed or revisited. :)

01 January 2007, 05:55 PM
I realize this was somewhat trialing task (for me too) to put together, so I'll be as gentle about these things as I can possibly be, 'cause I'll be demanding the same stuff from my own entry :D

About the pacing: It's mainly what you have already done with the music.
The music paces and hits key notes on event changes - well done there.

However the narrative comes out with a hurry. It kinda passes by too quickly and audience is left hanging only with picture and sound I.e. the pacing (aka timing) is mainly the editors issue (person/s who do the final cutting and editing) :)
IMO the narrative should stay with the trailer as long as possible and give out the sence of tension at the end.

Note: You don't haveto do any new material, (if you don't want to) you already have all the material you need to do some testing with this... given that you can spare some time away from finalizing and other stuff.

This is not a huge deal but something that could make all the difference in the end. :)

01 January 2007, 07:59 AM
Thanks Cofiction for the input.

The pacing was actually one of the first things we discussed, and we desided specifically that we want to communicate with picture and sound only in the latter part of the trailer. We tought if this were a real film, that this would be the first teaser trailer, and more plot exposing narrative trailers would propably follow. As I stated in the beginning of the competition, we think that the story has a certain quality in it which we wanted to keep, and not to use hollywood action movie type exposition and narration in the trailer. Don't get me wrong, we don't resent that type, we just thought it wouldn't fit here. The narration, or the voice over, isn't that exposing either if you think of it, we wanted to keep it somewhat elusive and not have any sfx either. I quote myself :)

"We wanted to constuct the trailer as if the scenes were cut from the actual film footage, and not make material just for the trailer. So we talked about various scenes from the book. We wanted the scenes to be such, that the viewer would recoqnize the scene from the book. The rule for choosing the scenes was that the scenes had to convey a sertain rhythm of action, color and feel, and also some sense of exposition. The emphasis was on the emotional information of each scene. Especially in the latter part of the trailer. Of course the trailer itself was to have a beginning, middle and an ending. Some exposition in the beginning, and not so much in the ending. More expressive imagery and emotional buildup towards the ending. We wanted to capture the essence of the story in a non-plot-revealing way."

The pacing was the key element for constructing our vision of the trailer. This is just one approach on the subject. And you are right, more experimenting would propably produce a more pleasing result. Good to get this kind of feed back, so we know what type of issues people pay attencion to. One can get quite blind to the work at hand. :)

01 January 2007, 07:37 PM
I'm almost hesitant to give any critique, because whatever I say about your entry is ten times over true for my own. :) But I suppose giving and taking critqiue is all part of the challenge as well.

I watched it through several more times, and a couple of thoughts came to me. Just one opinion, of course, so take it for what it's worth:

1) the animation on the humans is generally good, but I found there was a slight stiffness to their movements throughout. You mentioned this is one of the things the members of your team had never really done before, so overall I'm really quite impressed by what you were able to achieve. And part of it is that the models are so good they're making high demands on the animators! The more realistic the models, the more realistic their movements have to be.

2) I thought maybe a couple of the city shots look a little overly monochromatic. There was one shot just after the library sequence (predominantly green) and another one where the jet flies past (predominantly blue and grey, I think) where a felt a little more variation/depth might be called for. A minor point really.

3) The shot of the paratrooper as seen from above was really neat, but something in the shot made it look like a model against a 2D background (I'm not sure if the background was actually 2D or not). I think at least in part it was the lighting on him and how dark the shadows on his underside seemed to be. I'm not sure if I can quite put my finger on it though.

4) It might be my speakers, but I thought the narration could be just a bit louder against the music. Not much. Just a little.

Anyway, as I said, just a few thoughts I had. Hopefully they're somewhat helpful. By all means ignore them if they're not. :)

But definitely a fantastic effort. I'm sure the final submission will be even that much more polished and impressive!

01 January 2007, 06:05 AM
Hey thanks 53d!

Actually I think you were right on the spot. All the things mentioned are on the corrections list that we've made. The animation though rough and stiff at times, is unfortunately going to be left uncorrected for the time being, but the other things mentioned we'll try to solve in time :) Thanks again for your thoughts, indeed helpful.

01 January 2007, 07:13 PM

Great work you've done on this so far. Congrats for getting as far as you have, you're among a very select few! :)

There are some really nice touches - the scenes with the shuttles above earth... the shot of Patricia crying (and the fade to get to that close-up) are two of my favorites... But I wanted to comment to you about my vary favorite scene:

There's one shot you have in here about 2/3 of the way through: The camera between two columns and slowly pans up to take in the full shape of one of the Stone's chambers. It's a fantastic shot, I love it! It's really the first time you get a great sense of the shape and scale of the Stone's interior. I think the correct expression might be "a money shot," a longer, disticntly memorable scene. That being said, I feel that you short-change it. It's such a great take that it's worth dwelling on for even a bit longer, to let the audience take it all in more. Instead, it not only gets cut short but worse, it cuts to more than a full second of black. Might I suggest that you fill in that time with more of that scene...?

Anyhow, great work... best of luck to you!


01 January 2007, 10:48 AM
Hey thanks walrus!

The shot is actually one of my favourites too. We talked on a quite a few occasions about the shot. If you look at the storyboard, it's totally different. There were many different versions that were ok but didn't really capture the sense of being inside a huge barrel. But yes, you might be right that it is a tad short. Altough the blackness is intentional. We wanted it to be like taking candy from a baby. Just as you are about to get a grip on the whole thing, it's taken away. Like really tease you on the point of irritation. I think we got at least one on it :) But now looking back at it, it might be better to loosen up a bit on the irritation factor. Thanks for bringing it up Mike, we really appreciate your comments.


01 January 2007, 01:45 PM
It's very cool.

Although I have to agree with all points mentioned by fifty3dragons, but from me the major critic is the narration, it's not loud enough and it's actually missing some... emotional content into it.
It will make a big difference to use more strength on the voice and add more emotion to it.

I'm curious to see it finished ! ;)

Take care and good luck !

01 January 2007, 06:44 PM
This is really good work!!!
I think you get my words in the BETHOVEN Thread too personaly.
Great Job, I am impressed!

01 January 2007, 02:21 PM
Keep working baby :thumbsup:

01 January 2007, 11:02 AM (

final audio mix. Final trailer in a couple of hours :)

Play Video >> (

01 January 2007, 05:20 PM (

Software: 3ds max,combustion,Digital Fusion,FreeHand,mental ray,Photoshop,Vue,ZBrush,Premiere

Here is our final version. Thanks everybody for comments and critique. This has been a fantastic experience in all, and as stated before, we have learned alot since we started. A huge thanks goes to our better halves for patience and understanding.

In addition to gfx software, the following audio software was used:
-Logic Pro 7
-Kirk Hunter Emerald

A big hand to everybody participating in the competition! Thanks again, and good luck!

team Evil Duck

Alpo Oksaharju, Mikko Sinisalo, Jari Mäkynen, Max Lilja

Play Video >> (

01 January 2007, 07:38 PM
Excellant work! Held so perfectly to the story and shows it as I envisioned it as I read the book. Fantastic job!

01 January 2007, 08:59 PM
Congratulations team Evil Duck!!! (have I mentioned how much I like that name, btw)

A terrific entry. I really like how it opens nice and slow with the narration, has that little bridge part involving the flaw, and then really takes it home with some beautiful visual imagery and more intense music. I think my favourite shot is still the close-up of the shuttle as they pass the bubble across. It almost looks like actual documentary footage.

It also just occurred to me how much modelling your team did. I don't know if you used many 2D backgrounds in there, but it sure didn't look like it. You must be near the top of the list for the sheer number of character, vehicle, and environment models made for your trailer in this challenge. Well done.

Best of luck in the judging!

01 January 2007, 09:35 PM
You have done a great job, and been very faithful to your story board. Good luck, but the next time you most post more WIP during the competition, promise ;-)


01 January 2007, 10:34 PM
Well done. My favourites parts are Patricia´s emotions and skydiving :thumbsup:

01 January 2007, 11:55 PM
Good to see you made it to the finnishline with the complete project.
I like the Patricia character's scenes best.
Again best of luck to the challenge and see ya around the school. :thumbsup:

02 February 2007, 12:05 AM
A very cool trailer dude. Good luck to you with this challenge!:thumbsup:

02 February 2007, 12:48 AM
Love it.. it builds it has momentun .. ur gonna win believe me :scream:

02 February 2007, 12:57 AM
Great trailer. My favorite shot was the soldiers confronting the crosses.

02 February 2007, 04:33 PM
IN MY TOP 5!:buttrock:

03 March 2007, 07:34 AM
congrats on the 3rd place dudes


03 March 2007, 09:37 PM
Congratulations on the 3rd place!

This was one tough contest! See you guys next time around again, yes?


03 March 2007, 12:28 PM
Congratulations AOK to you and all your team, it's an amazing piece with a great mood and storytelling too!
Good luck with all your things and a fantastic career in the CGI field!

Hope to see you on the next one!

03 March 2007, 04:49 AM
congratulations are in order mates! :bounce::buttrock::applause::D good to c u all in da winning group! :bounce: well deserved! :applause:

03 March 2007, 07:47 PM
Gratz on the third place. And some warm greetings from Sweden!

03 March 2007, 10:16 AM
Thanks everybody!

See you all in the next one :thumbsup:

Alpo / Team Evil Duck

CGTalk Moderation
03 March 2007, 10:16 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.