And there is always super low-poly characters lurking around, in some games, like pedestrians that you barely see in a racing title.
And maybe some of you guys were already in the business at the begining of 3d gaming. How did you work back then to give some life to a couple of blocks that were supposed to forme a space marine?
So there, I repeat my questions from the title: What was the lowest polycount you ever had to work with? How low can you go?