Lost Adventurer, Aleks Kirilenko (3D)
LC #42 Pipers Alley

View Full Version : T-Rex Topology Advice -pic

10-11-2006, 06:08 AM
Having some trouble figuring out how to work the legs and arms into this guy.

Also how am I doing so far? I keep hearing about keeping to quads, but I haven't really mastered converting tris to quads yet and it always seems like I wind up stuck with a tri somewhere and not knowing how to convert it.


10-11-2006, 09:22 AM
quiet difficult to answer but i guess you need to extude those areas and work from there:


if you want your Trex to be animated , so definatly you need to be carfeul with the edge flows (for a smooth animation ) and keep your polys as quads as possible

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10-11-2006, 09:22 AM
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