Hopefully an easy one but I searched the threads with no luck.
I'm animating a fairlground, and I want to have some simple people (just the merest suggestions, like a watercolour painting as the camera will be moving very quickly) on the ground.
So I have my person mesh, a wind force with turbulence at 1.2 and speed at 0.
The Pflow is set up like this:
Shape Instance (person)
Position Object (Ground plane)
Speed By Surface (Ground Plane, parallel)
Script Operator (on Proceed pCont do ... pCont.particlePosition *= [1,1,0]
However, it's not really going as I planned. The particles still end up moving vertically, and not sticking to teh ground plane.
Suggestions would be most welcome,