View Full Version : Luther The Lizard, Animation by Michael Buettner

10 October 2006, 10:21 PM
Hi everybody!
I'm a frequent cgtalk reader but I haven't posted much yet. Here's my newest animation: Luther the Lizard! I know the rendering isn't the best, so don't be too harsh. Concerning the animation, tear it apart!!!
If you want to see some full res stills, feel free to visit my webpage: (

I hope I get lots of feedback! (

Luther_The_Lizard.mpg (800x640, ~9MB) (

Low Res: Luther_The_Lizard.mpg (640x512, ~5MB) (

10 October 2006, 01:29 PM
man, he's got so much character! awesome animation, frontpage stuff for sure. I'd like it to play longer :)

10 October 2006, 02:32 PM
s'wonderful, s'marvelous !


10 October 2006, 10:51 AM
Thanks alot guys!
Here are some more shots:

Lowpoly, modeled in XSI (4708 Tris):

Diffuse with wireframe:

Rig and weightmap:

renders (same model with displacement and normal map):

Anyone interested in a making-of video??

cheers, Michael

10 October 2006, 11:49 AM
Nice!!.. haha, made me laugh! Animation is very good! :thumbsup:

10 October 2006, 01:04 AM
Wow, I've got to say, that looks fantastic. I absolutely love the song and the way you showed so much character. Top notch, friend; Top notch. :)

10 October 2006, 12:37 AM
I agree, good animation!

11 November 2006, 10:12 AM
wow, thats so great! i played it over 40 times . my daughter always wanted to watch it once more. the lipsynchronisation is so good. and the overall movement looks so natural. i really like it. the only problem i have is that i want more:)

Anyone interested in a making-of video??

yes, me. specially like to know how you get it synchronized.

11 November 2006, 01:31 PM
hey! , first of all.. Great animation.. really.. sometimes i'm wondering what the eyes are doing but hey.... it's a lizzard :)

uhm.. and i have also one comment; the resolution of your normal/bump map is a lot more blurry on the stomache than on his head.. i know this part of the body does'nt have mutch detail, but its kinda blurr.. (more than it's supposed to?)
you see a line on his body on where you did put more effort...

but still.. its a great animation ;) hahahaha..

12 December 2006, 08:49 PM
yes, me. specially like to know how you get it synchronized.
well there's nothing really special about my lipsynching. I generally set the facial keys at the exact point where I hear them (for a section of about 100 frames), and then offset them all about 3 keys to the left. After that I do alot of polishing and speak the text in my mind so that it fits the sound in the end.

Hey Deenspeen,
yeah the stomach area uses less UV space and I wanted his stomach scales to look softer than the scales on his back. Besides, I suck at UV unwrapping :D

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12 December 2006, 08:49 PM
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