View Full Version : Roofing a saloon

10 October 2006, 11:21 PM
I'm trying to place "shingles" (editable polygon boxes with a noise modifier applied) to a roof object so the roof looks more realistic than just applying a texture. I tried using Scatter and Array but they really didn't do what I wanted. Do these have to be hand placed or is there an easier way?

10 October 2006, 11:29 PM
i'm guessing the particle array just kinda scattered them all over the place, not orderly, right?
try making a spline segment that has a vertice everywhere you want a shingle. then emit your particles from that object, using every vertice. you should be able to move the vertcies around and get them right where you want them.

10 October 2006, 03:12 AM
Hey Mack,

Actually I was using the array tool not the PArray particle system although I didn't think of that. I'll give it a try. Thanks,

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10 October 2006, 03:12 AM
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