View Full Version : IOR bug in XSI?

03 March 2002, 10:32 PM
I tried to make glass material in XSI but the the refraction always came out wrong. When I use an SI 3D shader the refraction looks right. Can anyone explain whats going on or what Im doing wrong?
See simple example attached.
I used an IOR of 1.333 for both shaders and refraction depth is also high enough.


03 March 2002, 12:20 AM
Try turning up your ray depth settings. Both reflection and refraction.

03 March 2002, 03:17 AM
This is not the problem, but thanks for replying!


01 January 2003, 04:40 AM
Im pretty sure that is the problem, It fixed it for me when I had that issue...

01 January 2003, 05:01 AM
This might help:;action=display;num=1037151526

Salutations - Cheers
Bernard Lebel

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