View Full Version : advice for making colored glass cast colored 'shadows'

10 October 2006, 08:26 PM
I am making a text based image out of bright jewel tone colors. Is there a way to have it cast the color it is onto a plane behind it, kind of like stained glass. Is this done with caustics only? Anyone have some techniques to do this.


10 October 2006, 10:33 PM
Hi Scott,

You could use Konkeptoine's RTS glass shader or if you don't have that, use RT transmission, use a RT light and enable RT transmission under the shadow settings, then go to the material editor and under transmission / Raytrace shadow settings use the controls to your preference, you'll have to manually set the transmission color for each object, you'll also see a "use transparency" option which might be usefull here.

Hope this helps.


10 October 2006, 10:36 PM
Oh yeah, you could use caustics ;)


10 October 2006, 03:43 PM
Aye Reuben is right on the money...

Though if you don't want to use RTS then you can just do what the Igors said in this thread


CGTalk Moderation
10 October 2006, 03:43 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.