XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Organic blob shader?

10-03-2006, 10:36 PM
Hey everyone. I just saw this image, on DOF 3.0's page. It's a really cool effect, the material inside another, like there is a thin film over the red stuff.

What would be the best way to get this kind of effect in a shader? Some kind of layered displacement? Would love to hear your thoughts. Or maybe geometry inside a clear sphere (distorted)?



10-04-2006, 01:22 PM
check this out http://xsibase.com/tools/shaders.php?detail=1059maybe it'll help:shrug:

10-04-2006, 03:40 PM
Thanks McNistor. I remember that one from XSI Base. Pretty cool. But it looks as though that shader has a wet look on the surface, which is nice, rather than a transparent bubble with stuff inside. I guess I was just wondering if there was some material trick to make a contained bubble material.

I'll keep experimenting.


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