View Full Version : "Freezing" instanced particles

10 October 2006, 06:50 PM
Is there a way to "freeze" instanced particles back to a copy of the original geometry?

I've animated the instanced particles along a path, and now I want to apply active rigid body simulation on them, so they can interact with passive rigid bodies on the floor surface.

Would that be the right way of doing it, or is there another workaround? Thanks.

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10 October 2006, 06:50 PM
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