View Full Version : Particle flow spawning renderable objects

10 October 2006, 03:57 AM
I really hate having to ask these questions, because its obviously something fundamental ive missed, but i cant manage to get my Pflow to sucessfully spawn a mesh to render in scanline/mentalray.

Am i right to use shape instance to select the object i want the particle flow to spawn? If so, how the **** do i get it to render? its frustrating the hell out of me, and any help is greatly appreciated.

10 October 2006, 11:01 PM
You need to remove the second shape operator "Shape01 (sphere)" because it's overriding your shape instance...

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10 October 2006, 11:02 PM
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