View Full Version : EdgeMap problem in 3ds MAX?

09 September 2006, 01:52 AM
When using EdgeMap, the lines of the wireframe stretch out depending how close the edges are to each other. The further they are from each other in the mesh, the fatter the lines become. Has anyone ever encountered this before? I thought EdgeMap was supposed to give uniform lines to the mesh it's applied to.

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09 September 2006, 01:52 AM
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