View Full Version : Moi3D : New Beta release!

Frenchy Pilou
09 September 2006, 07:16 AM
Moment Of Inspiration (
Additional file format support - export to .obj and .stl polygon files, and export/import to IGES NURBS file format. The polygon export is still a work in progress, there will be some more tuning happening there.

Right-click to repeat last command. A right click in a viewport will repeat the last command. You can also assign a keyboard shortcut for it by editing the moi.ini file like this:
[Shortcut Keys]

Option to fillet corners of a single curve - you can now select a single curve made up of multiple segments with corners (for example a polyline), then do Fillet. You can then select which corner points to fillet, or push done without selecting any to fillet all corners.

New edge fillet/chamfer option: straight corners. Checking this will cause the fillet pieces to intersect each other directly instead of having a corner piece connecting in between them.

Copy/Paste support between MoI and Rhino. You can now transfer geometry back and forth between Rhino and MoI just by ctrl+C in one, and then ctrl+V in the other. Note: MoI must remain running for the transfer from MoI to Rhino to work.

New "Set path" option for extrude. You can now push the new "Set path" button in extrude and pick a curve that will guide the extrusion. This is a little different than sweep, the shape is guided by the extrusion path but will not move perpendicular to it (use sweep for that). The resulting extrusion surface will have the same control point structure as the path curve, so you can use this to control how many control points will be created along the extrusion. For example, if you want an extrusion with 5 points along it, draw a 5 point curve and use it as the path.

Vertical option for circles - check "Vertical" when inside Circle/Center or Diameter, to have the circle rotated so that it comes up vertically from the plane instead of being within the drawing plane.

Incremental save option - you can set a keyboard shortcut to do an incremental save, where a number in the filename will be bumped up on each save (like file01.3dm, file02.3dm). To do this, use a shortcut like this:
[Shortcut Keys]

Added Alt+left drag as another way to rotate the 3D view (in addition to right-drag or the view tools), for those that are used to this from other programs. It will also pan the top/front/right view, and you can use Alt+shift+left drag to pan the 3D view.

Frenchy Pilou
09 September 2006, 12:10 PM
QTime7 20 Megas COdec 3ivx
Maybe you you must have this codec
Have fun!

09 September 2006, 10:38 PM
I cant get it to work. I just get the quick time icon with a question mark :(

Frenchy Pilou
09 September 2006, 11:17 AM
...the site is in migration, come back in two days :)

Frenchy Pilou
10 October 2006, 10:21 AM
here (
Updated .obj saving - it now support quads, and also N-gons on planar surfaces for cleaner polygon output. Also switched to output Y as up, this seems to be the most commonly expected orientation.
New display options while meshing - show shaded + edges, shaded only, or wireframe to help you examine the meshing before you export. :cool:

Frenchy Pilou
10 October 2006, 10:32 PM
MoI Object By Steph 3D (exported in Obj)
You can load the OBJ resultant ( in your favorit Polygon modeler :)
1.2 meg Zipped (version of 14 October not yet inside the beta) but you can try the previous Obj export with the actual beta ( :)

10 October 2006, 04:30 AM
I dont see anyone commenting on this.
Personaly I think Moi is going in the right direction. I wish MaxNurbes worked even half as intuitively as Moi.

Frenchy Pilou
11 November 2006, 01:11 AM
November Beta release ( :thumbsup:

Revolutionary new N-gon meshing technology! Generate an .obj file that contains 100% n-gons with no excess triangles.

This industry-unique mesh output is amazingly clean and clear. Meshes have a very "hand optimized" feel to them, completely the opposite of typical NURBS mesh output.

The new mesher also allows for much more gradual changes in density. You can now increase or decrease density in much finer steps, so it is easier to add just a little bit more detail without the density suddenly increasing by a major jump like in the older version

11 November 2006, 08:45 PM

there are a german and a french translation available now. For the french version please go to the official MoI forum. For the german translation please go to my site. There you can find also the german MoI forum.


Frenchy Pilou
12 December 2006, 11:24 PM
1er december ( :cool:
Six views
Export ObJ Extended
Details of newness (
French version coming soon :)
French version beta relase here ( :thumbsup:
@Sk2K: Thx for the publicity of my french version :cool:

You can find german version as soon as exist here ( or at Moi site ( :)

Frenchy Pilou
12 December 2006, 02:53 PM
New stuff:

New translation infrastructure and new language support. You can now switch the current language for the UI in the Options dialog, the current choices are English, French, German, and Spanish. Translations are thanks to:
French: Pilou
German: Tony Kluever
Spanish: David de las Heras

Major boolean and trim bug fix, many booleans and trims that used to fail now work.

New Transform/Array tools for replicating objects. Includes Array/Grid for copying objects into a rectangular or cubic block, Array/Circular for copying objects around in a circular pattern with optional steps for spiral-staircase type patterns, and Array/Curve for copying objects along a path curve.

Added support for .3ds file format export.

Updated IGES export - exported surfaces from solids and joined objects should now all have a consistent normal direction.

Fixed a bug in Shell and Offset, where some non-solid joined surfaces could offset surfaces in different normal directions.

Bug fix for Scale1D - this didn't work properly if you were scaling in some direction other than one of the world axis directions.

Update to Loft so that it is not as sensitive to the spacing between sections.

Similar update to Curve / Through points, it does not bulge out as wildly with uneven spacing.

Plus a variety of smaller bug fixes.

If you run into any problems, please let me know.

I hope everyone is having a great holiday season!

- Michael

12 December 2006, 05:22 PM
I've been looking at acquiring some new tools so this update (and reminder) comes with my appreciation. Time to give it a spin.

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