View Full Version : Question about MMORPG style environment textures
09 September 2006, 11:29 PM
Hi all, I've recently started work on my first attempt at a game environment and it would be setup to run in a MMORPG style game. Now I'm not that great with texturing period so my question is how exactly do you make a ground texture such as grass etc for such a large scale area that doesnt look blurry and pixelated when seen from the players perspective? I know games cant handle huge texture maps so I'm just trying to figure out what size to make the texture and also do they usually use a seamless tiled texture or unwrap and hand paint one big one? Im assuming tile but I've yet to really find any info on the subject so any help you guys can give me would be most appreciated. I'll post some screenshots up once work gets going along faster. Thanks in advance.