View Full Version : Demo reel help-just models ok?

09 September 2006, 12:28 AM
hey all

sorry if this is the wrong place, but i just want a little bit of advice that could save me time and effort and possibly a little bit of cash (only a few quid but im tight lol :P ).

anyway the question is this:

If i produced a Demo reel with just 3D models lit and rendered would i even stand a chance against reels with textures and normal maps etc?

this is what state my mostly unfinished (close to it though) models are and i was thinking of getting them alltogether and sent out to varied studio's. ( ( (

Game model ^ (

basically i want to be a 3D modeler and thats what i really love doing, i also love texturing, rigging and animating but im no were near up to standards with them (am i with my modeling?!?). but i had planned on completing another reel once my skills imrpove and more balanced. so would it be worth posting it to studios.

im asking here becuase i know there a lot of professionals who work in studios who probably review reels etc...

(second thoughts maybe i shouldnt have posted this hmmm :S)

09 September 2006, 10:17 AM
Hi! I'm a professional modeler, so I think I can help you with this.

it really depends on the job you are applying for. They might be looking for a modeler who can also texture and rig (for example) or they might just be looking for someone who can model.
You have to read the job description to find out.
In any case it's better to show them that you are specialising in modeling but can do other things, too. I would put some textured models and some rigs etc.
Hope this helps

09 September 2006, 02:08 PM
Its not bad that you posted this, there are alot of people that are looking for guys that can do very high res modeling but knowing how to normal map and texture as stated above will just push your port and artwork, not to mention your own personal skill set that much further. The more the company knows you can do, the more likely you are to get the job.

09 September 2006, 03:18 PM
i was told constantly in school that your reel should reflect what you want to do. i think a solid modelling reel with nothing more is fine.

10 October 2006, 05:41 PM
thanks for all the info (sorry for the long time reply though, life getting in the way of things :(.), anyway it realy helps getting feed back and im focused on showing what i am best at doing now, which in my opinion is modeling. ive tried texturing and rigging (which i can do ok/ good) but they arent up there with my modeling skills, i could make some rigs for my reel and maybe some animations but i think texturing would bring the qaulity down a lot.

im a bit stuck for what to model, the images ive shown are quite old (like a month or two) and i only spent a few days/ 1 week if that on them. so i think i can do better.

i like modeling cars the most, but i dont want to flood my reel with car models (although there is a studio very close to me who is looking for modelers to make high poly cars, i think they made juiced or something like that), anyway im off to getting my thoughts flowing and see what i can come up with. thanks for all the info guys, i appriciate the posts :)



10 October 2006, 09:58 AM
Hey Daniel,

I'd like to add my 2 cents on this subject. If you already know this, sorry to sound patronising. When you make a demo reel, only include what your believe is your best work. It's quality over quantity. Also, cater your demo reel (if you have the time) for the company you are sending it to. For example... you mentioned there was a company near you chasing some good car modelers.... Hit them with a bunch of your best cars, and everything else that you consider to be your best work, having the cars come first. If you love modeling, then focus on it. Usually, depending on the company, 3D artists specialise.

Good luck with your career man!

Cheers :D

10 October 2006, 05:19 PM
thanks for the info man, i really appriecated it. it might sound daft but geting replies to my posts realy motivates me to get stuck in :thumbsup:. im going to model a few cars that would be used for in game (next gen), i.e. TDU, PGR 3 qaulity with interiors. hope im not setting the bar to high for me. im thinking that 3 high qaulity cars, 2 enviroments and some mechincal stuff will do, to show off what i love modeling and hopefully what im good at.

The studio close to me is Eutechnyx, they didnt make juiced (dunno were i get that from lol), they made mutha truckers and a few more racing games, but it seems like a really good studio and its close (about 30 mins) ill see what happens :)

ill start a demo reel modeling thread in WIP soon to get crits and ask for help, since i dont think i can post stuff like that here :shrug:


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